Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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21. W<br />
21.1. Werecreatures<br />
21.1.1. Werebear (WC)<br />
These lycanthropes are solitary, wise, and generally friendlier with outsiders<br />
than other shapeshifters, though their patience with outsiders is<br />
easily tested.<br />
• Attributes: Agility d6, Smarts d8, Spirit d8, Strength d12+4, Vigor<br />
d12<br />
• Skills: Climb d6, Fighting d10, Guts d12, Intimidation d10, Notice d8,<br />
Stealth d4, Swimming d10, Tracking d6<br />
• Pace: 6; Parry: 7; Toughness: 9<br />
• Edges: Berserker, Improved Frenzy, Improved Sweep<br />
• Special Abilities:<br />
– Bite/Claw: Str+d6.<br />
– Infection: Anyone slain by a werebear has a 50% chance of becoming<br />
one themselves at the next full moon. He gains control<br />
of his mutation only after 1d6 years as a Werebear.<br />
– Invulnerability: Werebears can only be Shaken by weapons that<br />
are not silver - not wounded.<br />
– Size +1<br />
– Weakness: Werebears suffer normal damage from silver weapons.<br />
21.1.2. Werefox<br />
Werefoxes are much smarter than their lycanthropic cousins and very clever.<br />
They can even speak human language and, with proper concealing clothing,<br />
can even try to pass themselves off as humans. They are tricksey and<br />
cowardly sorts who will lie, beg, steal, and ambush to achieve their particular<br />
goals, what ever they may be, and will even use weapons and other<br />
technology if available. Despite their intelligence and wits, they are still<br />
opportunistic predators and scavengers at heart and will not pass up a<br />
meal either dug up from a shallow grave or scrounged in a trash heap.<br />
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