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Savage Worlds Free Bestiary - Savagepedia

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21. W<br />

21.1. Werecreatures<br />

21.1.1. Werebear (WC)<br />

These lycanthropes are solitary, wise, and generally friendlier with outsiders<br />

than other shapeshifters, though their patience with outsiders is<br />

easily tested.<br />

• Attributes: Agility d6, Smarts d8, Spirit d8, Strength d12+4, Vigor<br />

d12<br />

• Skills: Climb d6, Fighting d10, Guts d12, Intimidation d10, Notice d8,<br />

Stealth d4, Swimming d10, Tracking d6<br />

• Pace: 6; Parry: 7; Toughness: 9<br />

• Edges: Berserker, Improved Frenzy, Improved Sweep<br />

• Special Abilities:<br />

– Bite/Claw: Str+d6.<br />

– Infection: Anyone slain by a werebear has a 50% chance of becoming<br />

one themselves at the next full moon. He gains control<br />

of his mutation only after 1d6 years as a Werebear.<br />

– Invulnerability: Werebears can only be Shaken by weapons that<br />

are not silver - not wounded.<br />

– Size +1<br />

– Weakness: Werebears suffer normal damage from silver weapons.<br />

21.1.2. Werefox<br />

Werefoxes are much smarter than their lycanthropic cousins and very clever.<br />

They can even speak human language and, with proper concealing clothing,<br />

can even try to pass themselves off as humans. They are tricksey and<br />

cowardly sorts who will lie, beg, steal, and ambush to achieve their particular<br />

goals, what ever they may be, and will even use weapons and other<br />

technology if available. Despite their intelligence and wits, they are still<br />

opportunistic predators and scavengers at heart and will not pass up a<br />

meal either dug up from a shallow grave or scrounged in a trash heap.<br />

125

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