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Savage Worlds Free Bestiary - Savagepedia

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22.1. ZOMBIES CHAPTER 22. Z<br />

• Pace: 6; Parry: 5; Toughness: 7<br />

• Edges: Arcane Resistance, Harder to Kill, Improved Level Headed,<br />

Command, Fervor, Hold the Line!, Soul Drain<br />

• Gear:<br />

– Staff of Bone: While holding this staff, a Zombie Lord pays only<br />

1 power point for each usage of the Zombie spell. It can also be<br />

used as a weapon (Str+d4).<br />

– Unholy Necklace: This necklace, made from the skulls and bones<br />

of infants, gives the Zombie Lord all the benefits of the Undead:<br />

+2 Toughness; +2 to recover from being Shaken; Called shots do<br />

no extra damage. No Wound penalties.<br />

• Special Abilities:<br />

– Command the Dead: Zombie Lords can command undead to do<br />

their bidding with an opposed Spirit roll. Any undead under the<br />

Lord ’s control gain (and within range of the Lord) benefit from<br />

his Leadership Edges.<br />

– Magic: Zombie Lords have 40 Power Points and can cast the<br />

following spells: Armor, Barrier, Bolt, Boost/Lower Trait, Dispel,<br />

Fear, Fly, Invisibility, Obscure, Quickness, Stun, and Zombie<br />

(special; see below).<br />

– Zombies: Zombies created by the Lord are animated for 7 days<br />

with a success on the Lord s Spellcasting roll, and remain indefinitely<br />

with a raise.<br />

135

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