Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
22.1. ZOMBIES CHAPTER 22. Z<br />
• Pace: 6; Parry: 5; Toughness: 7<br />
• Edges: Arcane Resistance, Harder to Kill, Improved Level Headed,<br />
Command, Fervor, Hold the Line!, Soul Drain<br />
• Gear:<br />
– Staff of Bone: While holding this staff, a Zombie Lord pays only<br />
1 power point for each usage of the Zombie spell. It can also be<br />
used as a weapon (Str+d4).<br />
– Unholy Necklace: This necklace, made from the skulls and bones<br />
of infants, gives the Zombie Lord all the benefits of the Undead:<br />
+2 Toughness; +2 to recover from being Shaken; Called shots do<br />
no extra damage. No Wound penalties.<br />
• Special Abilities:<br />
– Command the Dead: Zombie Lords can command undead to do<br />
their bidding with an opposed Spirit roll. Any undead under the<br />
Lord ’s control gain (and within range of the Lord) benefit from<br />
his Leadership Edges.<br />
– Magic: Zombie Lords have 40 Power Points and can cast the<br />
following spells: Armor, Barrier, Bolt, Boost/Lower Trait, Dispel,<br />
Fear, Fly, Invisibility, Obscure, Quickness, Stun, and Zombie<br />
(special; see below).<br />
– Zombies: Zombies created by the Lord are animated for 7 days<br />
with a success on the Lord s Spellcasting roll, and remain indefinitely<br />
with a raise.<br />
135