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Savage Worlds Free Bestiary - Savagepedia

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10.6. GOLEMS CHAPTER 10. G<br />

• Pace: 8 ; Parry: 7; Toughness: 11 (2)<br />

• Edges: Improved Frenzy, Level Headed<br />

• Special Abilities:<br />

– Armor +2: Body of solid amber.<br />

– Claw/Bite: Str+d6 damage.<br />

– Construct: +2 to recover from being Shaken; no additional damage<br />

from called shots; constructs do not suffer from poison or<br />

disease.<br />

– Fearless: Amber golems feel no fear.<br />

– Scent: Amber golems have an uncanny sense of smell; this gives<br />

them a +2 to Notice and Tracking rolls. They halve all lighting<br />

penalties at short range, and suffer no penalties when fighting in<br />

melee against Invisible opponents.<br />

– Size +2<br />

10.6.2. Bone Golem<br />

These golems are created by binding together various bones into a nearlysolid<br />

framework in the shape of a man, and are often mistaken for skeletons.<br />

They have weapons bound to them, often in the place of hands, and<br />

are created to either guard or to kill.<br />

• Attributes: Agility d8, Smarts d4, Spirit d8, Strength d8, Vigor d8<br />

• Skills: Fighting d10, Intimidation d6, Notice d8<br />

• Pace: 8 ; Parry: 7; Toughness: 8 (2)<br />

• Edges: Arcane Resistance, Level Headed, Improved Frenzy<br />

• Special Abilities:<br />

– Armor +2: Body of bone.<br />

– Construct: +2 to recover from being Shaken; no additional damage<br />

from called shots; constructs do not suffer from poison or<br />

disease.<br />

– Fast: Bone golems have a Pace of 8 and roll a d8 for running.<br />

– Fearless: Bone golems have no fear; they’ll charge into any danger<br />

at the command of their creator without a second thought.<br />

– Immunity: They are immune to attacks based on fire, cold, and<br />

electricity.<br />

– Weapons: Str+d6 damage; these weapons can’t be disarmed.<br />

66

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