Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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8.4. ENT (WC) CHAPTER 8. E<br />
8.3.3. Mastodon<br />
Ancestors of the modern elephant, mastodons (also known as woolly mammoths)<br />
are powerful, but none too bright.<br />
• Attributes: Agility d4, Smarts d4 (A), Spirit d8, Strength d12+7, Vigor<br />
d12<br />
• Skills: Fighting d6, Guts d10, Intimidation d10, Notice d6<br />
• Pace: 6; Parry: 6; Toughness: 17 (2)<br />
• Special Abilities:<br />
– Armor +2: Thick fur and hide.<br />
– Large: Mastodons are massive creatures; opponents get a +2 to<br />
all attack rolls when fighting them.<br />
– Resist Cold: Mastodons are capable of withstanding extreme cold;<br />
they take half damage from cold-based attacks, and get a +4 to<br />
any rolls to resist other cold effects.<br />
– Size +7<br />
– Trample: Mastodons can attack by charging forward and trampling<br />
their opponents. They charge in a straight line, or making<br />
a single turn with the Turn template; anyone within their path<br />
must make an Agility check or be run down. Victims take Str<br />
damage and are knocked prone.<br />
– Trunk Slap/Tusks: Str+d6<br />
8.4. Ent (WC)<br />
Ents are living trees, protectors of the woodlands they call home.<br />
• Attributes: Agility d4, Smarts d8, Spirit d10, Strength d12+6, Vigor<br />
d12<br />
• Skills: Fighting d6, Guts d12, Notice d6, Stealth d6, Tracking d10<br />
• Pace: 6; Parry: 5; Toughness: 16 (2) Edges: Improved Sweep<br />
• Special Abilities:<br />
– Armor +2: Thick bark.<br />
– Construct: +2 to recover from being Shaken; no additional damage<br />
from called shots; constructs do not suffer from poison or<br />
disease.<br />
– Large: Opponents get a +2 to all attack rolls.<br />
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