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Savage Worlds Free Bestiary - Savagepedia

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18.13. STALKER (WC) CHAPTER 18. S<br />

18.13. Stalker (WC)<br />

These creatures from the elemental plane of air are often summoned by<br />

wizards to act as trackers or hunters. They’ll follow their instructions to<br />

the letter, but hate their enforced servitude, so they’ll attempt to twist any<br />

command given to them which isn’t stated as simply and clearly as possible.<br />

• Attributes: Agility d10, Smarts d8, Spirit d8, Strength d8, Vigor d10<br />

• Skills: Fighting d8, Guts d6, Notice d8, Stealth d10, Taunt d8, Tracking<br />

d10<br />

• Pace: 6 ; Parry: 6; Toughness: 7<br />

• Special Abilities:<br />

– Claws: Str+d6<br />

– Flight: Stalkers have a Flying Pace of 24”, with an Acceleration<br />

of 6”.<br />

– Invisible: As their name implies, stalkers are permanently invisible.<br />

This is their natural state, so Dispel or similar effects won’t<br />

make them visible. See the Invisibility power (see SW:EX page<br />

91) for details.<br />

18.14. Swamp Monster (WC)<br />

These creatures live in the blackest lagoons, usually in South and Central<br />

America. They are reclusive so long as their territory isn’t invaded. If<br />

anyone enters their hunting ground, they’re fair game. Swamp monsters<br />

prefer to steal up underwater and attack from below whenever possible.<br />

• Attributes: Agility d8, Smarts d8 (A), Spirit d10, Strength d12+1,<br />

Vigor d10<br />

• Skills: Fighting d10, Guts d10, Notice d8, Stealth d10, Swimming d10<br />

• Pace: 4 ; Parry: 7; Toughness: 9 (2)<br />

• Edges: Combat Reflexes, Frenzy<br />

• Special Abilities:<br />

– Amphibious: The swamp monster can breathe both air and water<br />

equally well, and swims at Pace 10.<br />

119

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