Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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8.2. ELEMENTALS CHAPTER 8. E<br />
• Edges: Quick, Two Fisted<br />
• Special Abilities:<br />
– Body of Fire: Anyone who gets within melee range of a fire elemental<br />
must contend with the intense heat; make a Vigor check<br />
each round of combat or take a point of Fatigue. Flammable<br />
items within adjacent squares must check to see if they catch<br />
fire (see SW:EX page 104).<br />
– Elemental: No additional damage from called shots; Fearless;<br />
Immune to disease and poison. If Wild Cards, never suffer from<br />
Wound Modifiers.<br />
– Firestorm: These elementals can unleash a sudden burst of flame.<br />
The elemental makes a Vigor roll at –2; on a success, place a<br />
Medium Burst Template centered on the elemental, and all creatures<br />
within the template must make an Agility roll or take 2d6<br />
damage and must check to see if they catch fire. If the elemental<br />
gets a raise on its Vigor roll, use a Large burst template instead.<br />
– Fleet Footed: Fire elementals move incredibly quickly; they have<br />
a Pace of 12, and roll d10 for running.<br />
– Immunity: Fire elementals are immune to any attacks based on<br />
heat and flame.<br />
– Invulnerability: Fire elementals are immune to all non-magical<br />
attacks except water.<br />
– Size +3<br />
– Strike: A fire elemental’s hand to hand attack does Str damage,<br />
plus 1d10 fire damage. Anyone struck must check to see if they<br />
catch fire (see SW:EX page 104).<br />
– Vulnerability: Water is harmful to fire elementals; a bucket of<br />
water does 2d6 damage to them, while complete immersion will<br />
kill them instantly. Water based spells or effects cause +4 Damage<br />
against them. Fire elementals can’t be summoned within 100<br />
yards of a major body of water, and they cannot cross any amount<br />
of water more than 2” wide.<br />
8.2.4. Water Elemental<br />
Water elementals appear as a semi-solid, swirling mass of water, roughly<br />
10’ high.<br />
• Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12, Vigor d10<br />
• Skills: Fighting d8, Notice d6<br />
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