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Savage Worlds Free Bestiary - Savagepedia

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8.2. ELEMENTALS CHAPTER 8. E<br />

• Edges: Quick, Two Fisted<br />

• Special Abilities:<br />

– Body of Fire: Anyone who gets within melee range of a fire elemental<br />

must contend with the intense heat; make a Vigor check<br />

each round of combat or take a point of Fatigue. Flammable<br />

items within adjacent squares must check to see if they catch<br />

fire (see SW:EX page 104).<br />

– Elemental: No additional damage from called shots; Fearless;<br />

Immune to disease and poison. If Wild Cards, never suffer from<br />

Wound Modifiers.<br />

– Firestorm: These elementals can unleash a sudden burst of flame.<br />

The elemental makes a Vigor roll at –2; on a success, place a<br />

Medium Burst Template centered on the elemental, and all creatures<br />

within the template must make an Agility roll or take 2d6<br />

damage and must check to see if they catch fire. If the elemental<br />

gets a raise on its Vigor roll, use a Large burst template instead.<br />

– Fleet Footed: Fire elementals move incredibly quickly; they have<br />

a Pace of 12, and roll d10 for running.<br />

– Immunity: Fire elementals are immune to any attacks based on<br />

heat and flame.<br />

– Invulnerability: Fire elementals are immune to all non-magical<br />

attacks except water.<br />

– Size +3<br />

– Strike: A fire elemental’s hand to hand attack does Str damage,<br />

plus 1d10 fire damage. Anyone struck must check to see if they<br />

catch fire (see SW:EX page 104).<br />

– Vulnerability: Water is harmful to fire elementals; a bucket of<br />

water does 2d6 damage to them, while complete immersion will<br />

kill them instantly. Water based spells or effects cause +4 Damage<br />

against them. Fire elementals can’t be summoned within 100<br />

yards of a major body of water, and they cannot cross any amount<br />

of water more than 2” wide.<br />

8.2.4. Water Elemental<br />

Water elementals appear as a semi-solid, swirling mass of water, roughly<br />

10’ high.<br />

• Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12, Vigor d10<br />

• Skills: Fighting d8, Notice d6<br />

51

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