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Savage Worlds Free Bestiary - Savagepedia

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22. Z<br />

22.1. Zombies<br />

Here are a few alternatives to the standard SW zombies.<br />

22.1.1. Rage Zombie<br />

Not zombies in the strictest sense, these are humans who have been infected<br />

with Rage, an experimental and viciously contagious virus which<br />

attacks the human brain (specifically the emotional center). Victims become<br />

feral killing machines, running on pure instinct until they finally burn<br />

out, a process which typically takes about 2 months.<br />

• Attributes: Agility d8, Smarts d6 (A), Spirit d10, Strength d8, Vigor<br />

d8<br />

• Skills: Fighting d6, Guts d8, Intimidation d8, Notice d6, Throwing d4<br />

• Pace: 8 ; Parry: 3; Toughness: 8<br />

• Edges: Combat Reflexes<br />

• Special Abilities:<br />

– Berserk: Rage zombies are permanently Berserk. They take a<br />

-2 to their Parry, and get a +2 to all their Fighting and Strength<br />

rolls and to their Toughness.<br />

– Bite/Claws: Str damage.<br />

– Fast: Rage zombies move at a Pace of 8 and roll a d8 for Running.<br />

– Fearless: These zombies are immune to Fear and Intimidation,<br />

and need never make morale checks. They will attack until every<br />

non-zombie within sight is dead (and most likely devoured) or<br />

until they are themselves killed.<br />

– Infection: Rage is incredibly infectious; any scratch or bite from<br />

a Rage zombie which results at least in a Shaken will infect the<br />

victim unless they make a Vigor roll at -2. Failure means that<br />

they will succumb to the virus and become a Rage zombie within<br />

1d4 rounds. There is no cure or treatment for Rage except death.<br />

132

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