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Savage Worlds Free Bestiary - Savagepedia

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10.5. GNOLL CHAPTER 10. G<br />

– Spells: Storm giants have 15 power points and the Bolt and Blast<br />

spells (in the form of lightning), as well as the power to summon<br />

a thunderstorm at a cost of 5 power points. The storm appears<br />

within 10 minutes, lasts for 6 hours, and creates Dim lighting<br />

conditions for the duration. (The giants ignore this penalty.)<br />

10.5. Gnoll<br />

Gnolls appear to be humanoid hyenas. They’re powerful and cruel, using<br />

others to do the dirty work for them. When they do attack, they prefer to<br />

attack from surprise. In their hearts, though, they are cowardly creatures,<br />

and prone to run when the tide turns against them.<br />

• Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8<br />

• Skills: Fighting d8, Guts d4, Intimidation d8, Notice d8, Shooting d8,<br />

Stealth d6, Tracking d6<br />

• Pace: 6 ; Parry: 6 (7 with shield); Toughness: 7 (1)<br />

• Gear:<br />

– Armor: Boiled leather vest (+1 Toughness, covers chest) and<br />

Medium Shield (+1 Parry, +2 Armor to ranged attacks that hit)<br />

for those not using bows.<br />

– Weapons: Gnolls prefer to use flails (Str+d6, ignores Shield Parry<br />

bonus) and bows (range 12/24/ 48, 2d6 damage).<br />

– Special Abilities:<br />

– Low Light Vision: Gnolls ignore penalties for Dim and Dark lighting.<br />

– Scent: Gnolls get a +2 to Notice and Tracking rolls due to their<br />

sharp sense of smell.<br />

10.6. Golems<br />

10.6.1. Amber Golem<br />

These golems are typically carved to look like life-sized statues of lions or<br />

tigers, and are used as guards or trackers.<br />

• Attributes: Agility d8, Smarts d8 (A), Spirit d10, Strength d12+2,<br />

Vigor d10<br />

• Skills: Fighting d10, Intimidation d8, Notice d12, Stealth d8, Tracking<br />

d10<br />

65

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