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Savage Worlds Free Bestiary - Savagepedia

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22.1. ZOMBIES CHAPTER 22. Z<br />

– Weakness (Head): Shots to a zombie’s head are +2 damage.<br />

22.1.3. Raimi Zombie (WC)<br />

These are dead bodies given life by an evil spirit entity. They are fast,<br />

strong, and worst of all, intelligent.<br />

• Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10<br />

• Skills: Fighting d8, Guts d8, Intimidation d10, Notice d6, Shooting<br />

d4, Throwing d6<br />

• Pace: 8 ; Parry: 6; Toughness: 9<br />

• Edges: Level Headed,Frenzy<br />

• Special Abilities:<br />

– Bite/Punch/Kick: Str damage. Raimis will also use whatever weapons<br />

are available.<br />

– Undead: +2 Toughness; +2 to recover from being Shaken; Called<br />

shots do no extra damage (except to the head). No Wound penalties.<br />

– Disturbing: Raimis get a +2 to their first Intimidation roll against<br />

a target.<br />

– Fleet Footed: Raimis have a Pace of 8 and roll d8 for running.<br />

– Leaping: Raimi zombies can leap 6”, +2” with a Strength roll.<br />

– Infection: Raimis can infect others with their bite: Anyone Shaken<br />

or wounded by Raimis’ bite must immediately make a Vigor roll.<br />

Failure indicates that they are infected, though the sickness moves<br />

fairly slowly. If an infected limb is amputated within 30 minutes,<br />

the victim can avoid infection. However, the limb will take on a<br />

life of it s own!<br />

22.1.4. Zombie Lord (WC)<br />

When there was no more room in Hell, and the dead began to walk the<br />

earth, humankind (the living ones, that is) was all but wiped out. It was<br />

discovered soon after that a select few children born after the Zombie<br />

Apocalypse had been mutated by whatever force had brought the dead<br />

back to life.<br />

• Attributes: Agility d8, Smarts d10, Spirit d12, Strength d6, Vigor d10<br />

• Skills: Fighting d6, Guts d12, Intimidation d10, Notice d8, Shooting<br />

d6, Spellcasting d12<br />

134

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