Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
4.2. ALIENS CHAPTER 4. A<br />
– Mind Wipe: Grays can wipe an individuals memories, up to 48<br />
hours worth, with an opposed Smarts roll. The memories aren’t<br />
really gone, though, just deeply suppressed. They still surface<br />
in the form of dreams and hallucinations, and can be recovered<br />
through extensive hypnotherapy.<br />
– Paralysis: Grays can induce paralysis in humans with their minds.<br />
Make an opposed Spirit roll; if the Gray wins, the target can’t<br />
move for 3 rounds. Each Gray that acts in concert to hold the<br />
victim doubles the duration (6 rounds with 2 Grays, 12 rounds<br />
with 3, etc.); use the Cooperative Roll rules to have them assist.<br />
Engaging the paralysis counts as an action for the Grays, but<br />
maintaining it does not.<br />
4.2.3. Men in Black<br />
There is considerable speculation on who these agents really work for;<br />
is it the Grays? Are they part of a government black op? Someone else,<br />
someone we haven’t seen yet? Or do they work for no one but themselves,<br />
serving an agenda we can’t hope to understand? Men in Black are known<br />
to appear wherever a great deal of psychic/supernatural activity has occurred,<br />
or is about to occur. They look more or less normal, but their features<br />
are uneven, and their voices project down into deep subharmonics.<br />
Their behavior is erratic, at best.<br />
• Attributes: Agility d8, Smarts d10, Spirit d10, Strength d10, Vigor d8<br />
• Skills: Fighting d10, Guts d10, Intimidation d8, Knowledge (Alien<br />
technology) d8, Notice d8, Persuasion d8<br />
• Pace: 6; Parry: 7; Toughness: 7<br />
• Edges: Arcane Resistance, Brawny, Level Headed<br />
• Gear:<br />
– Vehicle - Edsel: What’s weirder than the MiB’s driving Edsels?<br />
The fact that they look like they just drove off of the assembly<br />
line. A careful examination under the hood reveals that although<br />
the engine appears normal at first glance, it’s put together completely<br />
wrong, and could never actually run... They’re identical<br />
to Sports Cars (see SW:EX page 55).<br />
– Guns: These are functionally identical to a Colt .45, and look<br />
approximately like one as well. Like their Edsels, if the inner<br />
workings are examined, there’s no way these weapons should be<br />
able to actually fire.<br />
• Special Abilities:<br />
10