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Savage Worlds Free Bestiary - Savagepedia

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4.2. ALIENS CHAPTER 4. A<br />

– Mind Wipe: Grays can wipe an individuals memories, up to 48<br />

hours worth, with an opposed Smarts roll. The memories aren’t<br />

really gone, though, just deeply suppressed. They still surface<br />

in the form of dreams and hallucinations, and can be recovered<br />

through extensive hypnotherapy.<br />

– Paralysis: Grays can induce paralysis in humans with their minds.<br />

Make an opposed Spirit roll; if the Gray wins, the target can’t<br />

move for 3 rounds. Each Gray that acts in concert to hold the<br />

victim doubles the duration (6 rounds with 2 Grays, 12 rounds<br />

with 3, etc.); use the Cooperative Roll rules to have them assist.<br />

Engaging the paralysis counts as an action for the Grays, but<br />

maintaining it does not.<br />

4.2.3. Men in Black<br />

There is considerable speculation on who these agents really work for;<br />

is it the Grays? Are they part of a government black op? Someone else,<br />

someone we haven’t seen yet? Or do they work for no one but themselves,<br />

serving an agenda we can’t hope to understand? Men in Black are known<br />

to appear wherever a great deal of psychic/supernatural activity has occurred,<br />

or is about to occur. They look more or less normal, but their features<br />

are uneven, and their voices project down into deep subharmonics.<br />

Their behavior is erratic, at best.<br />

• Attributes: Agility d8, Smarts d10, Spirit d10, Strength d10, Vigor d8<br />

• Skills: Fighting d10, Guts d10, Intimidation d8, Knowledge (Alien<br />

technology) d8, Notice d8, Persuasion d8<br />

• Pace: 6; Parry: 7; Toughness: 7<br />

• Edges: Arcane Resistance, Brawny, Level Headed<br />

• Gear:<br />

– Vehicle - Edsel: What’s weirder than the MiB’s driving Edsels?<br />

The fact that they look like they just drove off of the assembly<br />

line. A careful examination under the hood reveals that although<br />

the engine appears normal at first glance, it’s put together completely<br />

wrong, and could never actually run... They’re identical<br />

to Sports Cars (see SW:EX page 55).<br />

– Guns: These are functionally identical to a Colt .45, and look<br />

approximately like one as well. Like their Edsels, if the inner<br />

workings are examined, there’s no way these weapons should be<br />

able to actually fire.<br />

• Special Abilities:<br />

10

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