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Savage Worlds Free Bestiary - Savagepedia

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11. H<br />

11.1. Hag (WC)<br />

Horrible swamp witches, hags are infamous in folklore for eating children.<br />

(A reputation they richly deserve!) They’re usually encountered singly, but<br />

are sometimes found in covens of three or five.<br />

• Attributes: Agility d6, Smarts d10, Spirit d10, Strength d8, Vigor d8<br />

• Skills: Fighting d6, Guts d10, Intimidation d10, Notice d4, Riding d8,<br />

Spellcasting d10 Pace: 6; Parry: 5; Toughness: 8 (2)<br />

• Hindrances & Edges: Mean; Hard to Kill, Nerves of Steel, Beast Bond<br />

• Gear:<br />

– Cauldron: These massive cauldrons can hold a creature up to<br />

Size +1. Once the lid is on, it’sheld in place with an effective<br />

Strength of d12+4 against anyone inside; it can be opened by<br />

anyone from the outside. Those inside take a Fatigue level every<br />

10 minutes until dead.<br />

– Broomstick: Hags ride flying sticks that have a Flying Pace of<br />

18”, with an Acceleration of 6”.<br />

• Special Abilities:<br />

– Armor +2: Unnaturally tough.<br />

– Familiar: Hags typically have a small animal, such as a cat, toad,<br />

or snake, as their familiar. When the familiar is within 6” of the<br />

hag, she gets +10 power points and +2 to all her Spellcasting<br />

rolls. If the familiar is killed, she automatically takes 1 Wound.<br />

– Fear -1<br />

– Magic: Hags have 30 power points and can cast the following<br />

spells: Barrier, Bolt, Boost/Lower Trait, Detect/Conceal Arcana,<br />

Dispel, Healing, Obscure, Shape Change (Heroic equivalent), Stun,<br />

Zombie.<br />

– Nightmares: Hags can visit the sleeping and haunt their dreams<br />

with an opposed Spirit roll. The victim can’t be hurt physically,<br />

but takes a level of Fatigue from loss of sleep. A hag can only<br />

haunt one person a night.<br />

72

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