Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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8.2. ELEMENTALS CHAPTER 8. E<br />
8.2. Elementals<br />
8.2.1. Air Elemental<br />
These elementals appear as a whirlwind roughly 10’ high; occasionally, a<br />
screaming face can be seen within the swirling mass.<br />
• Attributes: Agility d12, Smarts d6, Spirit d8, Strength d10, Vigor d8<br />
• Skills: Fighting d8, Notice d6 Pace: 20; Parry: 6; Toughness: 9<br />
• Edges: Level Headed, Quick<br />
• Special Abilities:<br />
– Elemental: No additional damage from called shots; Fearless;<br />
Immune to disease and poison. If Wild Cards, never suffer from<br />
Wound Modifiers.<br />
– Invulnerability: Air elementals are immune to all non-magical attacks<br />
except fire.<br />
– Dust Cloud: Air elementals can kick up dust and small debris<br />
around them, making it almost impossible to see. Place a Large<br />
Burst Template centered on the elemental; this area has Dark<br />
lighting. The cloud lasts 3 rounds.<br />
– Flying: Air elementals have a Flying Pace of 20”. This is their<br />
normal mode of movement, and they cannot run.<br />
– Immunity: Air elementals are immune to attacks based on air,<br />
wind, lighting, and electricity.<br />
– Size +3<br />
– Strike: Str damage.<br />
– Vulnerability: They are vulnerable to magic effects/weapons with<br />
stone or crystalline trappings. Such attacks cause +4 Damage.<br />
Air elementals can’t be summoned underground, and will never<br />
enter a cave or stone structure voluntarily.<br />
– Whirlwind: The elemental makes a Vigor roll at –2; on a success,<br />
place a Medium Burst Template centered on the elemental, or<br />
a Large Template with a raise. Everyone within must make an<br />
Agility roll or take 1d10 non-lethal damage, and they’re ejected<br />
1d4” from the Template in a random direction, becoming prone.<br />
If they strike an inanimate object, they’re Shaken as well. The<br />
elemental can’t move or take any other actions in the same round<br />
it creates a whirlwind.<br />
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