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Savage Worlds Free Bestiary - Savagepedia

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6. C<br />

6.1. Camel<br />

These beasts of burden are a must for any desert-based adventure.<br />

• Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d12+1, Vigor<br />

d8<br />

• Skills: Fighting d4, Guts d6, Notice d6<br />

• Pace: 10; Parry: 4; Toughness: 9<br />

• Special Abilities:<br />

– Fleet Footed: Camels have a pace of 10 and roll a d8 for running.<br />

– Kick/Bite: Str damage<br />

– Size +3<br />

– Ships of the Desert: So long as they drink their fill of water before<br />

beginning a trip, they make their Vigor rolls to survive the heat<br />

every 12 hours rather than every 4 and get a +2 to these rolls regardless<br />

of their physical activity. These benefits last for 5 +1d4<br />

days, at which point the camel must fill up on water again.<br />

6.2. Cat, Great<br />

For the great cats, use the Lion in the SW:EX rulebook, page 150, with the<br />

following changes:<br />

6.2.1. Panther<br />

Panthers roll a d10 for running.<br />

6.2.2. Tiger<br />

Tigers have a Stealth d8, with a +2 when hiding in high grass.<br />

24

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