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Savage Worlds Free Bestiary - Savagepedia

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13.4. LIZARDMEN CHAPTER 13. L<br />

• Special Abilities:<br />

– Armor +1: Scaly hide.<br />

– Claw/Bite: Str+d6.<br />

– Low Light Vision: Ignore Dark and Dim lighting penalties.<br />

– Size +1<br />

13.4. Lizardmen<br />

These humanoid lizards usually keep to themselves, but have been known<br />

to raid human settlements when the need arises.<br />

• Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8<br />

• Skills: Fighting d6, Guts d6, Notice d8, Shooting d6, Swimming d10,<br />

Throwing d8<br />

• Pace: 6; Parry: 5 (6 w/spear); Toughness: 7 (1)<br />

• Gear:<br />

– Club or Knife: Str+d4<br />

– Spear: Str+d6, +1 Parry, 1” Reach, requires 2 hands<br />

• Special Abilities:<br />

– Aquatic: Lizardmen can hold their breath underwater for 10 minutes<br />

and swim at Pace 8.<br />

– Armor +1: Tough hide.<br />

91

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