Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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18.8. SHADOW PANTHER CHAPTER 18. S<br />
– Teleport: The hounds are incredible short-range teleporters. They<br />
can teleport up to 5” in any direction (they cannot pass through<br />
walls, doors, or other barriers) in place of normal movement,<br />
both before and after their attack! In any round where they have<br />
initiative, they can blink in, attack, and blink away without fear of<br />
counterattack unless the target has the First Strike Edge. Characters<br />
who get the initiative and remain on Hold can attack normally<br />
when the hounds teleport in to attack.<br />
18.8. Shadow Panther<br />
These creatures appear to be panthers viewed through a greasy kaleidoscope;<br />
they have too many eyes, too many legs, and seem to sprout tentacles<br />
periodically, only to absorb them a moment later. They are mortal<br />
foes of the Shadow Hounds; it’s believed that they may come from the<br />
same other-dimensional space.<br />
• Attributes: Agility d10, Smarts d8 (A), Spirit d8, Strength d10, Vigor<br />
d6 Skills: Fighting d8, Guts d6, Notice d8, Stealth d8, Tracking d8<br />
• Pace: 8; Parry: 6; Toughness: 5<br />
• Edges: Improved Frenzy<br />
• Special Abilities:<br />
– Displacement: Shadow panthers aren’t really where you see them;<br />
their coexistence in multiple dimensions make them difficult to<br />
focus on. They’re always treated as being under the effect of the<br />
Deflection power. One time for scene, using an action, they can<br />
push this ability to the limit, gaining the effects as they rolled a<br />
Raise.<br />
– Fleet Footed: Shadow panthers are fast normally, and even faster<br />
when sprinting: they have a Pace of 8, and roll a d10 for running.<br />
– Tentacles: Str+d6.<br />
18.9. Snakes, Giant<br />
Why bother with a normal-sized monster when you can pit your players<br />
against a giant version?<br />
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