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Savage Worlds Free Bestiary - Savagepedia

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18.8. SHADOW PANTHER CHAPTER 18. S<br />

– Teleport: The hounds are incredible short-range teleporters. They<br />

can teleport up to 5” in any direction (they cannot pass through<br />

walls, doors, or other barriers) in place of normal movement,<br />

both before and after their attack! In any round where they have<br />

initiative, they can blink in, attack, and blink away without fear of<br />

counterattack unless the target has the First Strike Edge. Characters<br />

who get the initiative and remain on Hold can attack normally<br />

when the hounds teleport in to attack.<br />

18.8. Shadow Panther<br />

These creatures appear to be panthers viewed through a greasy kaleidoscope;<br />

they have too many eyes, too many legs, and seem to sprout tentacles<br />

periodically, only to absorb them a moment later. They are mortal<br />

foes of the Shadow Hounds; it’s believed that they may come from the<br />

same other-dimensional space.<br />

• Attributes: Agility d10, Smarts d8 (A), Spirit d8, Strength d10, Vigor<br />

d6 Skills: Fighting d8, Guts d6, Notice d8, Stealth d8, Tracking d8<br />

• Pace: 8; Parry: 6; Toughness: 5<br />

• Edges: Improved Frenzy<br />

• Special Abilities:<br />

– Displacement: Shadow panthers aren’t really where you see them;<br />

their coexistence in multiple dimensions make them difficult to<br />

focus on. They’re always treated as being under the effect of the<br />

Deflection power. One time for scene, using an action, they can<br />

push this ability to the limit, gaining the effects as they rolled a<br />

Raise.<br />

– Fleet Footed: Shadow panthers are fast normally, and even faster<br />

when sprinting: they have a Pace of 8, and roll a d10 for running.<br />

– Tentacles: Str+d6.<br />

18.9. Snakes, Giant<br />

Why bother with a normal-sized monster when you can pit your players<br />

against a giant version?<br />

113

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