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Savage Worlds Free Bestiary - Savagepedia

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6.7. COCKATRICE CHAPTER 6. C<br />

– Size +3<br />

– Three Headed: The chimera’s three heads afford it the following<br />

bonuses; it gets a +2 to all Notice rolls, a +2 to recover from<br />

Shaken, and called shots to the head do no additional damage.<br />

However, a called shot to the head which results in at least 1<br />

wound will kill that head, though the creature suffers no particular<br />

ill effects from this. Destroying all three heads kills the<br />

creature.<br />

6.7. Cockatrice<br />

Bizarre magical rooster/serpents, capable of petrifying those they touch.<br />

• Attributes: Agility d8, Smarts d6 (A), Spirit d6, Strength d4, Vigor d6<br />

• Skills: Fighting d6, Guts d6, Notice d6<br />

• Pace: 6; Parry: 5; Toughness: 4<br />

• Special Abilities:<br />

– Beak: Str+d4<br />

– Flight: Cockatrices have a Flying Pace of 10”, with an Acceleration<br />

of 5”.<br />

– Petrification: Any living creature hit by a cockatrice in combat<br />

(either by beak with a normal Fighting roll) must immediately<br />

make a Vigor roll or be turned to stone. They’ll remain stone<br />

until the cockatrice is killed or a Greater Healing spell is cast<br />

upon them (though this spell will not simultaneously heal any<br />

damage they might have taken prior to being turned to stone).<br />

– Size -1: They’re long, but not massive creatures, roughly equivalent<br />

to a large dog.<br />

6.8. Corrosive Slime<br />

This creature looks like... well, like slime! It’s acidic touch eats away<br />

inanimate objects, and turns any flesh it contacts into more slime. The<br />

slime itself isn’t really a living opponent, so it should be treated more as<br />

an environmental hazard rather than a monster. Contact with the slime<br />

will immediately begin to dissolve any metal or wood it contacts; if it’s not<br />

burned or frozen off within 3 rounds, the items will be rendered useless,<br />

and will be completely dissolved in 6 rounds. Any cold or fire based magic<br />

will destroy it utterly, or flames equivalent to a normal torch (though these<br />

28

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