Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
Savage Worlds Free Bestiary - Savagepedia
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10.6. GOLEMS CHAPTER 10. G<br />
• Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12+1, Vigor<br />
d10<br />
• Skills: Climbing d6, Fighting d8, Guts d10, Intimidation d10, Notice<br />
d6, Stealth d6, Survival d6<br />
• Pace: 8 ; Parry: 6; Toughness: 9<br />
• Edges: Arcane Resistance, Sweep<br />
• Special Abilities:<br />
– Construct: +2 to recover from being Shaken; no additional damage<br />
from called shots; constructs do not suffer from poison or<br />
disease.<br />
– Fleet Footed: Flesh golems have a Pace of 8 and roll d8 for running.<br />
– Leaping: Flesh golems can jump 4”, +2” with a Strength roll.<br />
– Punch: Str damage.<br />
– Size +2 Wood<br />
10.6.6. Golem<br />
These 3’ tall figures are carved from a single block of wood and given<br />
life by magic. They’re the least of the golems, usually tasked with simple<br />
household chores.<br />
• Attributes: Agility d6, Smarts d4, Spirit d6, Strength d4, Vigor d4<br />
• Skills: Fighting d6, Notice d4, Stealth d6<br />
• Pace: 5 ; Parry: 5; Toughness: 6 (2)<br />
• Edges: Arcane Resistance<br />
• Special Abilities:<br />
– Armor +2: They’re made of solid wood.<br />
– Construct: +2 to recover from being Shaken; no additional damage<br />
from called shots; constructs do not suffer from poison or<br />
disease.<br />
– Fearless: Wood golems have no fear; they’ll charge into any danger<br />
at the command of their creator without a second thought.<br />
– Punch: Str+d6 damage.<br />
– Weakness (Fire): These golems are vulnerable to fire and fire<br />
based attacks; they take double damage from them.<br />
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