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Savage Worlds Free Bestiary - Savagepedia

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5.3. BATS CHAPTER 5. B<br />

– Slow: Basilisks have a Pace of 5 and only roll a d4 for running.<br />

– Size +3<br />

– Stone Gaze: The basilisk can turn those who meet it’s gaze to<br />

stone. Anyone surprised by the basilisk meets its gaze automatically.<br />

Anyone engaged in melee combat with the basilisk meets<br />

its gaze automatically unless looking away; those who do choose<br />

to look away take a -4 to their Fighting rolls, while the basilisk<br />

gets a +2 to hit them. Using a mirror, you can cut this to a -2<br />

to your Fighting roll, and give the basilisk a +1, though this precludes<br />

the use of a shield. Those who meet its gaze must immediately<br />

make a Vigor check or be turned to stone; they’ll remain<br />

in this state until the basilisk chooses to release them or until it<br />

is killed. Use of the Greater Healing spell will also return a stone<br />

character to normal, though it will not simultaneously heal any<br />

wounds they might have received prior to being petrified. This<br />

power only works against opponents within melee range, and it<br />

does not work in complete darkness.<br />

5.3. Bats<br />

5.3.1. Bat, Normal<br />

A regular, cave-dwelling bat. They’re not really dangerous, but can scare<br />

those they catch unaware (hence the Intimidation skill).<br />

• Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4, Vigor d6<br />

• Skills: Fighting d4, Intimidation d4, Notice d8, Stealth d12<br />

• Pace: 1; Parry: 4; Toughness: 3<br />

• Special Abilities:<br />

– Fear +1: Bats can cause the weak-willed to freak out; take a +1<br />

to your Guts check.<br />

– Flight: Bats have a Flying Pace of 12”.<br />

– Nocturnal: In normal daylight, bats take a -4 to all rolls; reduce<br />

this to -2 on heavily overcast days.<br />

– Size -2<br />

– Small: Opponents take a -2 to any attack rolls against them.<br />

– Slow: When on the ground, bats crawl at Pace 1, with no running.<br />

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