07.01.2015 Views

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

It is certainly important that designers know how to create visual symbols for communication<br />

<strong>and</strong> how to construct physical artifacts, but unless these become part of the living experience of<br />

human beings, sustaining them in the performance of their own actions <strong>and</strong> experiences, visual<br />

symbols <strong>and</strong> things have no value or significant meaning (Buchanan 2001a: 11).<br />

Socio-cultural <strong>and</strong> ecological perspectives on design often emphasize the designers’ role in shaping<br />

the world, generating <strong>and</strong> solving problems that affect people’s lives globally (Thackara 2005,<br />

Simonsen et al. 2010).<br />

Uncertainty, unpredictability, irrepressible emergence <strong>and</strong> the lived everyday creativity of<br />

collectives makes the world fluid. This fluidity must be matched with sensitive, responsive <strong>and</strong><br />

‘fluid’ practices of researching <strong>and</strong> designing (Simonsen et al. 2010: 12).<br />

Human communities are capable of achieving extraordinary things by creativity <strong>and</strong> design, while<br />

their actions <strong>and</strong> decisions may also have damaging consequences for the environment. This<br />

emergent nature of design introduces wider cultural <strong>and</strong> ecological dimensions to designers’<br />

practice. For Simonsen et al. (2010) approaches in sustainable design should be “synchronized with<br />

social innovation in everyday practices” thus involving policies <strong>and</strong> politics. Therefore, design<br />

activity in an ecological context should fundamentally follow <strong>and</strong> interdisciplinary <strong>and</strong> critical path<br />

in order to capture the complexity of social practices in a wider (global) context. In this perspective,<br />

the term ‘making products’ implies a broad range of phenomena “including information, artifacts,<br />

activities, services, <strong>and</strong> policies, as well as systems <strong>and</strong> environments” <strong>and</strong> it is a “connective<br />

activity that integrates knowledge from many fields for impact on how we live our lives” (Buchanan<br />

2001a: 7).<br />

<strong>Design</strong> professor Guy Julier (2006, 2008) proposes broader meta-theoretical dimension to study<br />

how design shapes <strong>and</strong> is shaped by the dynamics of the socio-cultural environment by proposing a<br />

shift toward ‘design cultures’, rather than simply talking about ‘visual cultures’. For Julier, design<br />

denotes "the activities of planning <strong>and</strong> devising as well as the outcome of these processes, such as a<br />

drawing, plan or manufactured object” (Julier 2008: 4), thus it can be used both as verb <strong>and</strong> noun.<br />

In this view, design culture is both a context-informed process/practice produced within the<br />

complexity of everyday life, <strong>and</strong> a form of agency for social <strong>and</strong> environmental change. Julier’s<br />

perspective of ‘design culture’ (Julier 2006, 2008) shifts the focus of study from a ‘problem-solving<br />

activity’ to a ‘problem-processing activity’, which incorporates related knowledge from various<br />

disciplines such as sociology, anthropology, ethnography <strong>and</strong> geography. With its broad<br />

epistemological foundation, the perspective of design cultures presents a network of<br />

interdisciplinary practices, rather than simply a multidisciplinary network of various actors.<br />

89

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!