Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
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It is certainly important that designers know how to create visual symbols for communication<br />
<strong>and</strong> how to construct physical artifacts, but unless these become part of the living experience of<br />
human beings, sustaining them in the performance of their own actions <strong>and</strong> experiences, visual<br />
symbols <strong>and</strong> things have no value or significant meaning (Buchanan 2001a: 11).<br />
Socio-cultural <strong>and</strong> ecological perspectives on design often emphasize the designers’ role in shaping<br />
the world, generating <strong>and</strong> solving problems that affect people’s lives globally (Thackara 2005,<br />
Simonsen et al. 2010).<br />
Uncertainty, unpredictability, irrepressible emergence <strong>and</strong> the lived everyday creativity of<br />
collectives makes the world fluid. This fluidity must be matched with sensitive, responsive <strong>and</strong><br />
‘fluid’ practices of researching <strong>and</strong> designing (Simonsen et al. 2010: 12).<br />
Human communities are capable of achieving extraordinary things by creativity <strong>and</strong> design, while<br />
their actions <strong>and</strong> decisions may also have damaging consequences for the environment. This<br />
emergent nature of design introduces wider cultural <strong>and</strong> ecological dimensions to designers’<br />
practice. For Simonsen et al. (2010) approaches in sustainable design should be “synchronized with<br />
social innovation in everyday practices” thus involving policies <strong>and</strong> politics. Therefore, design<br />
activity in an ecological context should fundamentally follow <strong>and</strong> interdisciplinary <strong>and</strong> critical path<br />
in order to capture the complexity of social practices in a wider (global) context. In this perspective,<br />
the term ‘making products’ implies a broad range of phenomena “including information, artifacts,<br />
activities, services, <strong>and</strong> policies, as well as systems <strong>and</strong> environments” <strong>and</strong> it is a “connective<br />
activity that integrates knowledge from many fields for impact on how we live our lives” (Buchanan<br />
2001a: 7).<br />
<strong>Design</strong> professor Guy Julier (2006, 2008) proposes broader meta-theoretical dimension to study<br />
how design shapes <strong>and</strong> is shaped by the dynamics of the socio-cultural environment by proposing a<br />
shift toward ‘design cultures’, rather than simply talking about ‘visual cultures’. For Julier, design<br />
denotes "the activities of planning <strong>and</strong> devising as well as the outcome of these processes, such as a<br />
drawing, plan or manufactured object” (Julier 2008: 4), thus it can be used both as verb <strong>and</strong> noun.<br />
In this view, design culture is both a context-informed process/practice produced within the<br />
complexity of everyday life, <strong>and</strong> a form of agency for social <strong>and</strong> environmental change. Julier’s<br />
perspective of ‘design culture’ (Julier 2006, 2008) shifts the focus of study from a ‘problem-solving<br />
activity’ to a ‘problem-processing activity’, which incorporates related knowledge from various<br />
disciplines such as sociology, anthropology, ethnography <strong>and</strong> geography. With its broad<br />
epistemological foundation, the perspective of design cultures presents a network of<br />
interdisciplinary practices, rather than simply a multidisciplinary network of various actors.<br />
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