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Multimodal Semiotics and Collaborative Design

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designers are not necessarily geographically distant, but their co-design practices are mediated by<br />

their avatars.<br />

The final case study includes observations <strong>and</strong> in-depth interviews with the designers of Pop Art<br />

Lab (PAL), a streaming music sim (virtual isl<strong>and</strong>) in SL that is designed <strong>and</strong> built as a result of the<br />

inworld interactions among various individuals, who are not only geographically but also socioculturally<br />

<strong>and</strong> professionally distant. I have interviewed the four members of the PAL design team,<br />

<strong>and</strong> conducted various ethnographic observations about the use of the virtual isl<strong>and</strong>, mainly<br />

because the (fourth) design of PAL has been done by the time. PAL is a substantial example of the<br />

naturally-occurring situations of collaborative design, where like-minded users come together<br />

through the social world of SL <strong>and</strong> realize their collective visions.<br />

Case study method, as a research strategy <strong>and</strong> focus, is usually employed to obtain a deeper<br />

underst<strong>and</strong>ing of a situation <strong>and</strong> make a more comprehensive theoretical <strong>and</strong> empirical<br />

assessment of social reality in a context-dependent, interpretative approach. Rather than providing<br />

“thick” generalizations from single cases, case study allows researchers to explore individuals,<br />

organizations <strong>and</strong> processes in detail <strong>and</strong> requires the observer to focus on simple through complex<br />

interventions, actors <strong>and</strong> operations, relationships, communities <strong>and</strong>/or programs to reveal the<br />

multiplicity of narratives to tell the stories (Baxter <strong>and</strong> Jack 2008). Case study is considered as a<br />

focus <strong>and</strong>/or strategy on what is to be studied (Stake 2005, Thomas 2011). Therefore, the<br />

possibilities of generalization <strong>and</strong> theory-building are closely related to how the research questions<br />

were formulated, <strong>and</strong> what procedures are applied to produce the most comprehensive <strong>and</strong><br />

representative data that is available within the case(s). Robert E. Stake (2005) mentions that if a<br />

case study research should be designed to emphasize particularity <strong>and</strong> uniqueness in its theorybuilding<br />

approach, the researchers should consider several aspects of the case contexts, including<br />

nature of the case, historical background, physical setting, potential informants, other contexts (i.e.<br />

political, legal, aesthetic), <strong>and</strong> other cases through which it is recognized. As explained earlier, my<br />

intentions in constructing the social semiotic framework as an analytical matrix between elements<br />

of context situation <strong>and</strong> semiotic functions of sign systems are directly related to the<br />

methodological choices. All three case studies that I have observed included co-designers with<br />

different backgrounds, skills <strong>and</strong> interests in participation. While the Metrotopia team came<br />

together by the research team as an external initiator, PAL’s design team is a result of inworld<br />

socialization <strong>and</strong> friendships. On the other h<strong>and</strong>, the context of the Communication <strong>and</strong> <strong>Design</strong><br />

Workshop has been relatively more synthetic; in that, the requirements of the pedagogic agenda<br />

had to be taken into consideration at times.<br />

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