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Multimodal Semiotics and Collaborative Design

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interviews, combined with findings from participant ethnography <strong>and</strong> design observations, the<br />

analysis on place semiotics focuses on a particular aspect of the collaborative design activity: I<br />

intend to discuss the role of environmental factors (i.e. platforms, interfaces, tools, resources) in<br />

making of virtual places.<br />

Second Life as graphical user interface (GUI)<br />

Engagement in SL requires installment <strong>and</strong> use of particular software, called the viewer, instead of<br />

the conventional Web browsers. The official SL viewer has been developed by California-based<br />

Linden Lab. New versions of this viewer has been released <strong>and</strong> updated multiple times since my<br />

empirical studies began. These developments in SL’s viewer <strong>and</strong> contents of the world have been<br />

included as topics of discussion with participants. Therefore, I aim to frame the analysis by not<br />

only a list of the currently available affordances <strong>and</strong> constraints but also interpret the social<br />

discourses that result in their use. In figure 5.1, I review a snapshot from SL viewer version 1(.23.5),<br />

which was the default viewer until 2011, in order to illustrate how the interactive elements of the<br />

user interface are presented to users.<br />

As seen below in the figure, SL as user interface bears a significant complexity –relatively more<br />

than modern web browsers- in terms of how options are laid out graphically, <strong>and</strong> how comm<strong>and</strong>s<br />

from the GUI would be translated to the virtual environment <strong>and</strong> to actions of the avatar. By using<br />

specific functions on the GUI, users are able to navigate in virtual places, interact with virtual<br />

objects <strong>and</strong> avatars, socialize with virtual communities <strong>and</strong> create new content. The layout of the<br />

graphical elements is organized to make structurally <strong>and</strong> functionally related elements closer <strong>and</strong><br />

visually linked (detailed menus on top bar), while functional groupings (buttons, pop-up menus,<br />

chat, the virtual environment) are modally differentiated. <strong>Multimodal</strong>ity is apparent through not<br />

only the use of text <strong>and</strong> images but also by the purposeful organization of colors, transparency <strong>and</strong><br />

geometric elements to signify particular functions.<br />

Moreover, the virtual environment that is being operated through the GUI is considered as<br />

fundamentally multimodal. The users are able to experience movement <strong>and</strong> co-presence within<br />

interactive virtual environments that signify spatial experiences with images as well as audio-visual<br />

media <strong>and</strong> other modes of digital representation.<br />

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