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Multimodal Semiotics and Collaborative Design

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communities can only be fully understood when these technologies are adopted by professional<br />

design communities. In conclusion, I believe such a perspective could contribute to the research<br />

<strong>and</strong> practice of collaborative design in digital environments by focusing on the multimodal<br />

semiotics of collaborative design activities in VWs, outlining the modes that are used in the design<br />

process, <strong>and</strong> the dynamic interplay between the social functions of virtual designs.<br />

9.3. Further research directions<br />

As I have outlined throughout the dissertation, my aim has been to build interdisciplinary<br />

theoretical <strong>and</strong> methodological frameworks for the study of the co-design activities in VWs as<br />

mediated social actions. For this purpose, I explored a variety of design contexts <strong>and</strong> produce the<br />

data by using different sources. This final section will conclude the discussions through an<br />

overview of the intended contributions <strong>and</strong> further directions for research on virtual places.<br />

Overview of the theoretical <strong>and</strong> methodological contributions<br />

The social semiotic perspective on multimodal sign-making contributes to the underst<strong>and</strong>ing of codesign<br />

in two significant ways. First, the multimodal analysis provides categories <strong>and</strong> models on<br />

socio-semiotic orchestration of the modes in designed places <strong>and</strong> artifacts as socially functional<br />

sign systems. When combined with the ethno-methodological perspective on contextual factors,<br />

the overall analysis reveals how purposeful orchestration of modes presents experiential,<br />

interpersonal <strong>and</strong> textual meaning potentials. Applying the rhetorical perspective to collaborative<br />

design of the virtual places <strong>and</strong> artifacts requires consideration of the social actors, available tools<br />

<strong>and</strong> resources, environments, processes <strong>and</strong> products of designing as central resource to analyze<br />

how signs (the virtual places <strong>and</strong> artifacts) are made. The systemic functional model considers not<br />

only usability or aesthetics as design functions, but covers their experiential, interpersonal, <strong>and</strong><br />

textual meaning potentials. Drawing on Poynton (1993), it is important to both read<br />

(interpretively reflect on) the meaning potentials of the analytical objects, <strong>and</strong> investigate their<br />

social histories, the co-designers’ perspectives on framing the meaning-making in context,<br />

semiotic transformations of meaning resources <strong>and</strong> the (intended) outcomes of designerly activity.<br />

From a design research point of view, I contribute to the field by explaining the social situations in<br />

which technologies <strong>and</strong> practices of digital communication <strong>and</strong> collaborative design converge. The<br />

analysis supports the overarching social semiotic framing of design as a social process, which is<br />

based on assessment <strong>and</strong> transformation of various modalities as design elements.<br />

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