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Multimodal Semiotics and Collaborative Design

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Curiza as the owner of the sim <strong>and</strong> PAL, AmyLee as the head of design, Shaggy <strong>and</strong> Xavier as the<br />

co-designers along with several other contributors.<br />

Curiza is a Danish music librarian, who specializes in networking <strong>and</strong> distribution of music<br />

archives to various libraries in Denmark. Curiza is not a builder, but he has been active in the ideageneration<br />

stage. He also provides the main content, which is the four streaming genres of music<br />

that he selects <strong>and</strong> organizes from his archive. Since Curiza’s professional affiliation is with a media<br />

company, he mentions how they support PAL in terms of equipment <strong>and</strong> music. He says “I just<br />

recycle the research I use from 8 to 4. And extract the best of it into this environment.” Curiza also<br />

describes himself as a ‘gamer for a long time’, <strong>and</strong> a SL resident for less than a year. His first<br />

introduction to SL was during what he calls “the hype”, through co-worker’ recommendations. On<br />

the other h<strong>and</strong>, he describes the reason behind his interest in SL with a reference to his personal<br />

life. Curiza says SL was a place for him to go for socializing, meeting friends <strong>and</strong> other Danish<br />

parents after his children go to sleep, which is the only time he could spend some quiet time <strong>and</strong><br />

have fun without leaving them alone at home. By using his networking skills, Curiza built a wide<br />

archive of creative social resources (i.e. designers, programmers, artists, musicians), <strong>and</strong> he<br />

believes he is successful at managing these various resources in working together while having fun.<br />

Curiza also mentions his particular interest in exploring the creative aspect <strong>and</strong> user-generated<br />

content in SL.<br />

The project was managed by AmyLee, who is a student in Britain 2 . AmyLee contributed to the<br />

project both by content-generation <strong>and</strong> decision-making. Her decisions were the final according to<br />

the team’ hierarchy. AmyLee has been in SL for three years, <strong>and</strong> she has been generating content<br />

for the last two years. She explains how becoming a content generator affected her SL experience<br />

as: “that totally changed my interest in SL <strong>and</strong> the way I live in it now.” She mentions SL as the<br />

“only tool” for her in generating content. Although she is <strong>and</strong> has been involved in professional<br />

projects in SL, she describes herself as “not a pro” as her designs can only pay for her “fashion<br />

addiction.” AmyLee has tried to run a furniture business in SL, after which she decided to work on<br />

custom builds such as PAL, or the international Mamachinema film festival. She is the only<br />

member of the current PAL team who has been paid for her work. However, she says she would<br />

have done such a project for free as long as she has fun doing it. AmyLee is deaf . She describes her<br />

interest in SL as a way to "rebuild" herself when she turned deaf, <strong>and</strong> “as a way of having a place<br />

where [she is] not impaired” because at that time, there was no voice-chat in SL. AmyLee has not<br />

been deaf since she was born, which means she can “still imagine how it is for people to listen to<br />

2<br />

Since I have never met AmyLee in real-life, our communication was through our avatars, text-chat <strong>and</strong> e-mail. The type<br />

<strong>and</strong> amount of personal information that is discussed during the interviews were left to the participants’ own choosing,<br />

<strong>and</strong> I inquired such issues further only if they are relevant to the design process. AmyLee preferred not to share more of<br />

her personal information about her offline identity during our interviews, including her nationality.<br />

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