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Multimodal Semiotics and Collaborative Design

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these locations aim at specific types of activities, <strong>and</strong> in doing so, they also relate the interpersonal<br />

meaning potentials of the city. This way designers of Metrotopia assist users to generate further<br />

questions after their first impressions, or by asking ‘what is this place’ in Caitlyn’s words, <strong>and</strong><br />

continue exploring. Specifications of these activities – <strong>and</strong> the characteristics of corresponding<br />

places – in the initial design brief were made with an outset in Caitlyn’s specifications, For<br />

instance, the design of the Fight Club Dojo was to enable the participants to fight like superheroes,<br />

as illustrated by Caitlyn’s comment below:<br />

Caitlyn: It was more of just an idea of trying to figure ‘what are the superhero tropes <strong>and</strong> how<br />

could we represent them in SL’ (…) [S]ome of the main aspects of superheroes are like they<br />

fight with other people, so there’s the Fight Club.<br />

Figure 8.7. (left) Nort-west street view of Fight Club Dojo<br />

Figure 8.8. (right) View from inside the Dojo. Four avatars are challenging each other with light sabers.<br />

The Fight Club Dojo is a good example of how the intertextual meaning relations with the<br />

superhero genre are reflected in the design within the scale of interaction spaces <strong>and</strong> their<br />

elements. The experiential <strong>and</strong> interpersonal meaning potentials of these locations, as well as<br />

coherence of particular design elements, have intertextual references to particular genre<br />

conventions, <strong>and</strong> other media products such as movies, comic books <strong>and</strong> computer games. The<br />

visitors can choose among the weapons that are provided in the Dojo, <strong>and</strong> they can challenge other<br />

avatars in this place by battling each other with machine guns, swords or light-sabers. In fact, the<br />

exterior of the Dojo building <strong>and</strong> its surrounding environment also support the interpersonal <strong>and</strong><br />

textual meta-functions, as exemplified in Aspen’s comment below:<br />

Aspen: We decided to use an old warehouse to make it look scary. This is also very close to the<br />

harbor, so this is where all the bad guys hang out. So you don’t see any shining skyscrapers<br />

around here, this is a different part of town.<br />

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