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Multimodal Semiotics and Collaborative Design

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Drawing on this point, I also consider co-production in the three case studies as pragmatic<br />

attempts to make functional environments for social action, rather than merely artistic expressions<br />

of their makers’ aesthetic deliberations. In this respect, the socio-semiotic meta-functions refer to<br />

the sign-makers’ collectively negotiated discourses on function, form <strong>and</strong> structure. In terms of the<br />

systemic functional framework, design of these multimodal digital objects represent the three<br />

meta-functions in terms of their practical functionalities <strong>and</strong> use-contexts as experiential meaning<br />

potentials, the style, genre <strong>and</strong> aesthetic qualities as interpersonal potentials, <strong>and</strong> the ways in<br />

which different digital elements come together to form virtual places <strong>and</strong> artifacts as textual<br />

potentials for multimodal sign-making.<br />

In general, my observations in the three case studies point towards a socially constructed<br />

relationship between ‘what is designed’ (the multimodal content) <strong>and</strong> ‘how, where <strong>and</strong> by whom it<br />

is designed’ (the social context). A systemic functional framework based on mere textual analysis<br />

can only go so far as to answer the first question, <strong>and</strong> provide limited insights on the other<br />

(Poynton 1993). However, multimodal social semiotics today has a wide variety of approaches to<br />

investigate relations between ‘the social’ <strong>and</strong> the dynamic power relations, particularly by focusing<br />

on the situatedness of meaning in mediated action (i.e. Scollon 2001, Scollon <strong>and</strong> Scollon 2003).<br />

In this view, not only people’s actions have semiotic effects, but also the places in which mediated<br />

social actions take place. The MDA <strong>and</strong> nexus analysis perspective provides analytical insights on<br />

the how <strong>and</strong> why questions, revealing how the world is experienced from the designers’ points of<br />

view.<br />

Social semiotics of design as construction of a sense of virtual place<br />

As shown in Chapter 3, the social semiotic approach considers design as a reflection of one’s<br />

interest in participating in the world of communication by using socially available semiotic <strong>and</strong><br />

material resources in order to represent their rhetorical intentions. The systemic functional<br />

analysis considers design as multimodal orchestration of semiotic resources (van Leeuwen 2005)<br />

as experiential, interpersonal <strong>and</strong> textual meaning potentials, through which producers of any<br />

semiotic text (including language but also artifacts <strong>and</strong> places) communicate with their users. In<br />

other words, design transforms rhetorical intentions to ‘semiotically shaped material’ (Kress 2010).<br />

Furthermore, the rhetorical perspective provides a framing of design as both ‘making of things’<br />

<strong>and</strong> ‘makings of discourses on things’, thus considers the rhetorical processes as the basis for<br />

design processes.<br />

The analysis in SL also suggests that the design activity is based on signification, which results from<br />

framing <strong>and</strong> representation of certain aspects of reality. Virtual places <strong>and</strong> artifacts are constructed<br />

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