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Multimodal Semiotics and Collaborative Design

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7. Analyzing the social contexts <strong>and</strong> the processes of<br />

collaborative design<br />

Introduction<br />

The first of the two analysis chapters focuses particularly on the social contexts of collaborative<br />

design in SL, <strong>and</strong> the processes through which virtual places are co-produced by the socially<br />

available material semiotic resources. My motivation for including the analysis of the social actors,<br />

the mediational means, <strong>and</strong> the practices of co-design is drawn on the nexus analysis perspective,<br />

as well as the rhetorical perspective of multimodal social semiotics, which foreground’s the signmaker’s<br />

intentions in construction of meaning potentials.<br />

The analysis in this chapter begins with the profiles of social actors <strong>and</strong> discussions on<br />

configurations of design teams in the three case-studies. I introduce each case-study <strong>and</strong> the<br />

participating co-designers, <strong>and</strong> then set out various perspectives on their motivations, as well as<br />

the organization of the design teams in relation to particular social issues, such as power relations,<br />

task divisions <strong>and</strong> group hierarchies. The three case-studies show several differences <strong>and</strong><br />

similarities in terms of their participants, <strong>and</strong> the ways in which they organized their practices. My<br />

aim in this part of the analysis is to present the socio-cultural factors that shape the co-designers’<br />

engagements with the co-design processes, <strong>and</strong> discuss the contexts in which they use SL for their<br />

purposes. The second section in this chapter foregrounds the use of mediational means <strong>and</strong> their<br />

affordances. In this section, I analyze several issues in relation to their roles in constructing the<br />

collaborative practices, including the use of SL’s graphical user-interface <strong>and</strong> its specific contentgeneration<br />

tools, <strong>and</strong> the ways in which the co-designers find <strong>and</strong> appropriate material <strong>and</strong><br />

semiotic resources by using a variety of media platforms. The final analytical section is about the<br />

analysis of collaborative design processes. Here, I analyze the use of SL’s virtual places <strong>and</strong> avatarmediated<br />

co-presence affordances for co-design purposes, the perspectives <strong>and</strong> design strategies on<br />

the interconnectedness of SL’s places within the world’s grid, <strong>and</strong> the ways in which the codesigners<br />

organize their practices in time <strong>and</strong> (real <strong>and</strong> virtual) places. The overall analytical<br />

contribution of this first chapter to my framework is to present a socio-technical framework that<br />

supports the rhetorical approach by uncovering the communicative purposes of the sign-makers,<br />

the means by which their messages become materialized as virtual places, <strong>and</strong> their methods for<br />

collaboratively designing <strong>and</strong> producing the places.<br />

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