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Multimodal Semiotics and Collaborative Design

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elations. One example of the formal type definitions is design professor <strong>and</strong> historian John<br />

Heskett’s underst<strong>and</strong>ing of design as “the human capacity to shape <strong>and</strong> make our environment in<br />

ways without precedent in nature, to serve our needs <strong>and</strong> give meaning to our lives” (Heskett 2002:<br />

5). An influential example of descriptive definitions of design is proposed by Welsh design scholar<br />

John Chris Jones, who defines design as “initiation of change in manmade things” (Jones 2009<br />

[1992]: 78). Jones’ framing of design focuses on social change, which starts with supply of<br />

materials <strong>and</strong> components to a producer <strong>and</strong> ends with the evolutionary effects upon society at<br />

large. Although Buchanan (2001a) mentions that two types of definitions can be interchangeable<br />

according to the needs of researchers <strong>and</strong>/or designers, he proposes a rather formal definition as:<br />

”[d]esign is the human power of conceiving, planning, <strong>and</strong> making products that serve human<br />

beings in the accomplishment of their individual <strong>and</strong> collective purposes” in his keynote speech on<br />

design research <strong>and</strong> the new learning (Buchanan 2001a: 9).<br />

The definition suggests that design is an art of invention <strong>and</strong> disposition, whose scope is<br />

universal, in the sense that it may be applied for the creation of any human-made product<br />

(Buchanan 2001a: 9).<br />

Although several domain-specific definitions also exist, one common notion is often stated in<br />

design research; that is, design as a social practice cannot be limited or dominated by one specific<br />

profession, institution, or social group. <strong>Design</strong> is a communicative activity that takes place in<br />

various levels of human practice, <strong>and</strong> refers to a general body of specific practices, methods <strong>and</strong><br />

ways of thinking (Buchanan 2001b) on how humans to interact with their environments. In his<br />

inspirational theory on relations of design, human ecology <strong>and</strong> social change, distinguished<br />

professor of architecture <strong>and</strong> design Victor Papanek (1984) claims design is a ‘basic human activity’<br />

which is an essential constituent of social reality. Through design, humans aim to transform their<br />

environments, tools, <strong>and</strong> ultimately themselves.<br />

All men are designers. All that we do, almost all the time, is design, for design is basic to all<br />

human activity. The planning <strong>and</strong> patterning any act towards a desired, foreseeable end<br />

constitutes the design process. (…) <strong>Design</strong> is composing an epic poem, executing a mural,<br />

painting a masterpiece, writing a concerto. But design is also cleaning <strong>and</strong> reorganizing a desk<br />

drawer, pulling an impacted tooth, baking apple pie, choosing sides for a back-lot baseball<br />

game, <strong>and</strong> educating a child. <strong>Design</strong> is the conscious effort to impose meaningful order<br />

(Papanek 1984: 3).<br />

For Cross (2007), who draws this particular argument upon Papanek’s (1984) ‘design for the real<br />

world’ approach, design is a primary capacity of making sense of <strong>and</strong> modifying the environment<br />

79

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