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Multimodal Semiotics and Collaborative Design

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shared or collaborative edited by many users, instead they have to be sold (even for zero Linden<br />

Dollars) to avatars. In fact, such complaints have already been raised about the permissions by the<br />

co-designers in other cases, which could imply a need for more practical solutions for the object<br />

modification/sharing system.<br />

In the Workshop case, both individual profiles of the students <strong>and</strong> the particular social context in<br />

which student projects were developed show important consequences in terms of students’ working<br />

methods. As mentioned above, the workshop took place at the university campus for 3 weeks,<br />

during which students spent most of their daily times working together in (or around) the<br />

classroom. This can also be considered as a natural consequence of the general educational<br />

approach at Roskilde University, which is based on group-working <strong>and</strong> h<strong>and</strong>s-on creative problemsolving.<br />

Following this overall framework of the university’s educational policies, the workshop<br />

framed an intensive practical workload, <strong>and</strong> the need for collaboration as a major requirement.<br />

Figure 6.2. (left) The Superheroes <strong>and</strong> Supervillains group, working in the classroom by using their<br />

individual computers, <strong>and</strong> avatars in virtual space<br />

Figure 6.3.(right) The Venus <strong>and</strong> the Four Moons group, using a PC to collaboratively build their objects<br />

However, the students were free to choose their own working methods, as long as they used SL as<br />

the platform to collaboratively create their designs. As seen above in the two figures, while one<br />

group (figure 3) preferred to divide the tasks among each member, use different devices to log in<br />

<strong>and</strong> use their personal avatars to operate in SL, others (figure 4) built their objects by using one<br />

computer <strong>and</strong> getting together more closely in the physical space. Therefore, different groups chose<br />

to work with different methods, in different places <strong>and</strong> they organized their time schedules<br />

according to their own methods. It was also possible for any group to develop new working<br />

methods in accordance with the requirements of the context of their co-production practices. For<br />

instance, the Venus <strong>and</strong> the Four Moons group found it challenging to create the form of their<br />

oversized lipstick engines by using prims. The students used brainstorming <strong>and</strong> sketching when<br />

they worked together, thus, their main objective was to replicate the pre-determined shape of a<br />

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