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Multimodal Semiotics and Collaborative Design

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Xavier: It was very, EXTREMELY colorful. Pink, red, shiny blue whatever, very strong colors<br />

that you would never use in RL, I would never make something like that. But for something<br />

like PAL, <strong>and</strong> in SL, it really worked out well.<br />

Similar to color, sound is used a differentiating mode in PAL’s design. As mentioned before, the<br />

primary functional purpose of the sim is to present music to visitors in a social environment, while<br />

the four streaming locations (plus various other social areas) differ in style of content. The visual<br />

style of the sim signifies the visual appropriation of its content, <strong>and</strong> its affordances for creation of<br />

experiential <strong>and</strong> interpersonal meaning potentials.<br />

Shaggy: So I had to think about what music is, <strong>and</strong> how to reflect music visually because SL is<br />

mostly about visuals. And here the idea was to make a good visual about music. And to me<br />

music is rhythm. And so, lining cubes was a good idea to make a visual rhythm. So that’s<br />

basically why I came up with this idea in the first place.<br />

The visualization of music <strong>and</strong> rhythm shaped the design of experiential features, while visual<br />

rhythm’s interpersonal potentials were considered as the identifying feature of the new design.<br />

PAL’s overall layout functions as a textual element in its overall semiotic cohesion; thus represents<br />

certain modal affordances. While such relations refer to the relations between music <strong>and</strong> visual<br />

rhythm in PAL’s design, they also frame <strong>and</strong> shape the experiential <strong>and</strong> interpersonal relations<br />

between the avatars <strong>and</strong> the virtual place.<br />

The workshop projects also show similar characteristics in terms of the use of layout <strong>and</strong> color as<br />

modes for semiotic expression. I have already illustrated some of the multimodal arrangements in<br />

the Venus <strong>and</strong> the Four Moons group’s red lipstick-shaped spaceship <strong>and</strong> the Awesome Three<br />

group’s pink stereo <strong>and</strong> dance floor designs. In the first example, the group used the color red, <strong>and</strong><br />

the shape of a lipstick purposefully as a symbolic referents to feminism. In addition, their avatars<br />

were used as signifiers to specific concepts <strong>and</strong> visually coded with associated colors (i.e. Isis-ice -<br />

blue). In the second example, students’ goal was dissemination of messages through text, image,<br />

color <strong>and</strong> sound. Their choice of color in their main object stereo (or variety of colors in the dance<br />

floor) aimed to support the semiotic coherence of their message. The aim of the students was not<br />

only to capture the attention by colors, but also to support the positive social message of the design.<br />

To summarize this section, my observations showed that the co-designers often utilize semiotic<br />

potentials of various modalities (i.e. text, image, music, video, color, layout, visual rhythm,<br />

interactivity) to emphasize particular affordances <strong>and</strong> constraints of multimodal arrangements,<br />

<strong>and</strong> to achieve coherence between their rhetorical intentions <strong>and</strong> the designed forms. In table 8.2.,<br />

I summarize the findings about the use of modes <strong>and</strong> modal compositions in the three case-studies.<br />

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