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Multimodal Semiotics and Collaborative Design

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Figure 8.26. (left) The draw-bridge at east-end of Metrotopia’s main street , which separates the sim<br />

from neighbors<br />

Figure 8.27. (right) PAL's color-coded music zones <strong>and</strong> the “pixel l<strong>and</strong>scape” made of cubes with<br />

“natural” colors<br />

On the other h<strong>and</strong>, division of space in PAL demonstrates an important experiential potential. As<br />

visitors move their avatars within the sim <strong>and</strong> enter different zones, the music they hear through<br />

SL changes.<br />

AmyLee: in fact, each area contains one stream. you can define areas ("parcels") on the sim<br />

<strong>and</strong> give each a different stream . a parcel will have a style of music <strong>and</strong> will be the same<br />

whatever the altitude. [this is] why the rock pod is at the vertical of the rock area on lower<br />

deck, for example. theres a link between where you are <strong>and</strong> the music you get: thats how sl<br />

works<br />

The visual <strong>and</strong> structural connections between the elevated places <strong>and</strong> the ground plane are<br />

conceptualized differently in the two projects. In Metrotopia, elevations are usually embedded into<br />

the sim’s design as rooftops, where various interactive <strong>and</strong>/or multimodal elements are placed on<br />

top of high-rise buildings. This design strategy was partly a result of the co-designers’<br />

appropriation of chosen genre conventions as interpersonal meaning potentials of familiar<br />

Superhero narratives. However, in PAL’s design, the emphasis on non-conventional aesthetics of<br />

virtuality becomes more apparent. Elevations from ground floor to the ‘flying’ pods are visualized<br />

by colorful light cones, emphasizing the structural affordances (of a ‘gravity-free’ world) in contrast<br />

to the physical constraints of RL.<br />

The workshop project that I will revisit under this title is Venus <strong>and</strong> the Four Moon group’s<br />

lipstick-shaped spaceship (figure 8.3), particularly how students elevated particular design<br />

elements. In this case, experiential meaning potentials were related to signification of the practical<br />

function of the object (a spaceship with weapons), while the interpersonal features on symbolizing<br />

‘feminism’ were visible in their choice of specific forms <strong>and</strong> colors (two red lipsticks as engines).<br />

The area in which the spaceship ought to be navigated is designed as a control room for the four<br />

(goddess-)avatars to fit in, <strong>and</strong> students designed chairs for navigators to sit. This cockpit is placed<br />

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