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Multimodal Semiotics and Collaborative Design

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In Curiza’s comment the introduction of avatars to PAL is related to the emergent possibilities for<br />

the visitors’ movements in the sim. The experiential dimension of ‘letting them fall down’ is<br />

therefore connected to the emergent semiotic cognitions of the users as they enter a new region.<br />

Visibility of the open-space design presents visitors with a first visual clue on the contents <strong>and</strong> their<br />

semiotic organization.<br />

AmyLee: So this makes the thinking different. In SL, you can fly, you don't hurt yourself if you<br />

fall, you teleport to places, etc. So this is a wide open space (I love flying through it!) There is a<br />

long pathway driving throughout the sim so people who like to walk can discover the sim at a<br />

slow pace. There is also a strong teleporter network, for people who want to go right to their<br />

point. We offer everything SL can offer to explore a place, in fact.<br />

AmyLee thinks it the designer’ task to consider “how they walk, fly into it, what they will see from<br />

different st<strong>and</strong>points.” For instance, open spaces allow the avatars fly <strong>and</strong> move more freely<br />

between locations, whereas teleport links can also transport them to specific places. Visual<br />

signifiers guide the visitors towards certain directions, or present paths to follow. In the quote<br />

below, Shaggy’s view refers to how their assessment of visitor behaviors led them to make more<br />

open-ended representations for affordances:<br />

Shaggy: [P]eople, most of it, would walk in or fly or use the teleporters <strong>and</strong> explore. (…) And<br />

that was the idea we had at the beginning. We wanted some place that people would like to<br />

explore. Just not go there, sit there <strong>and</strong> listen to their music; but also walk <strong>and</strong> explore <strong>and</strong> be<br />

surprised (…) We tried to make as much diversity as we can in that space, so people can just<br />

appropriate this space to themselves.<br />

Figure 8.9. General view of PAL from above<br />

Figure 8.10. Close-up view of the orange pathways that surround the sim<br />

As a result, PAL’s potential affordances to facilitate movement among places include both verbal<br />

<strong>and</strong> non-verbal signifiers (various combinations of image, color <strong>and</strong> text) <strong>and</strong> interactive elements<br />

that facilitate movements, or chronotopes. Following this line of thought, several visual signifiers<br />

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