Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
The analytical matrix for initial coding<br />
Habitus of Social Actors Place <strong>Semiotics</strong> Interaction Order <strong>Multimodal</strong> <strong>Semiotics</strong><br />
ACTORS PLACES PRACTICES DESIGNS<br />
Experiential (ideational)<br />
(Co-)designers as (socially situated <strong>and</strong><br />
motivated) sign-makers<br />
Affordances <strong>and</strong> constraints for mediated<br />
presence <strong>and</strong> content generation in SL<br />
Chronotope (movements/traversals between<br />
<strong>and</strong>/or within places) <strong>and</strong> Heterochrony<br />
(managing time-scales) in content creation<br />
Use <strong>and</strong> Reach of Modes - Layout <strong>and</strong> spatial<br />
linking of information - Presence <strong>and</strong><br />
navigation<br />
Logical (ideational)<br />
(Their) cultural resources as semiotic<br />
resources (actors as agents of semiotic<br />
change)<br />
(Virtual) places <strong>and</strong> platforms as semiotic<br />
Communication <strong>and</strong> evolution of ideas:<br />
resources for code preference, inscription <strong>and</strong><br />
<strong>Collaborative</strong> design as socal semiotic work<br />
emplacement of signs<br />
Virtual places <strong>and</strong> artifacts as processes of<br />
multimodal semiosis (of meaning <strong>and</strong> form) -<br />
Metaphoricity <strong>and</strong> signs of realism<br />
Interest-based participation: <strong>Design</strong> teams as<br />
compositions of (individual) styles, skills <strong>and</strong><br />
motivations<br />
Affordances <strong>and</strong> constraints for co-presence<br />
<strong>and</strong> collaborative design in SL<br />
Working <strong>and</strong> building together in virtual space -<br />
<strong>Design</strong>ing for <strong>and</strong> managing social presence<br />
feedback (designer/user interaction)<br />
Interpersonal<br />
Textual<br />
Reflections<br />
Managing plurality of resources: Networks,<br />
avatars <strong>and</strong> agents as actors<br />
Managing plurality of platforms: SL as a place<br />
to make places within places ('place of places'<br />
in context)<br />
Semiotic Aggregates: Managing plurality of<br />
discourses - Orchestration of collaborative<br />
practices in in time <strong>and</strong> space<br />
Managing plurality of 'sense-makings': Virtual<br />
places as 'open texts': Imagining avatarmediated<br />
(model-) user experience (in<br />
designed places)<br />
Habitus of Social Actors Place <strong>Semiotics</strong> Interaction Order <strong>Multimodal</strong> <strong>Semiotics</strong><br />
Theoretical<br />
(1) Actors <strong>and</strong> their semiotic (meaning)<br />
potentials (2) avatars <strong>and</strong> mediation of<br />
collaboration between spaces<br />
(1) SL as a place to make places between<br />
places (2) Balance of usability/complexity <strong>and</strong><br />
freedom to crate<br />
(1) from affordances <strong>and</strong> constraints to<br />
potentialities <strong>and</strong> specificities (signifiers)<br />
(1) spatiality,interactivity <strong>and</strong> virtuality as<br />
modes (2) affordances as signification<br />
(meaning/action potentials) (3) design <strong>and</strong><br />
multimodal cohesion in virtual place-making<br />
Methodological<br />
How discourses are embedded in <strong>and</strong><br />
transformed within places<br />
post-structruralist perspective on multimodal<br />
sign-making in response to the systemic<br />
functional theory: why it is hard to analyze<br />
place-making in terms if systems <strong>and</strong><br />
functions, but easier to talk in terms of<br />
affordances as meaning/action potentials