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Multimodal Semiotics and Collaborative Design

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Meaning-oriented<br />

design theories<br />

<br />

<br />

<br />

<br />

<br />

<br />

The knowledge carried in the objects of our<br />

material culture (Cross 2007 [1982])<br />

The practices <strong>and</strong> products of designing are only<br />

meaningful within a symbolic ecology of interacting<br />

actors, objects, <strong>and</strong> environments (Thackara 2005,<br />

Krippendorff 1990, 1998, 2006).<br />

Product semantics studies symbolic qualities of<br />

man-made forms in their cognitive <strong>and</strong> social<br />

contexts of use, <strong>and</strong> formulates the application of<br />

the knowledge embedded in products of design<br />

(Krippendorff 1998).<br />

‘Systems thinking’ as a model for the new paradigm<br />

of design. “The focus is no longer on material<br />

systems—systems of “things”—but on human<br />

systems (Buchanan 2001a)<br />

Sustainable design should be “synchronized with<br />

social innovation in everyday practices” (Simonsen<br />

et al. 2010)<br />

‘<strong>Design</strong> culture’ (Julier 2006, 2008) shifts the focus<br />

of study from a ‘problem-solving activity’ to a<br />

‘problem-processing activity’,<br />

One way to underst<strong>and</strong><br />

design is to observe the<br />

products as cultural<br />

objects. The semiotic<br />

perspective on<br />

language can be<br />

applied to design<br />

through the product<br />

semantics approach,<br />

while the socio-cultural<br />

dimension should be<br />

supported. The<br />

perspective of ‘design<br />

culture’ is, thus, helpful<br />

for exploring the<br />

networks of actors,<br />

resources <strong>and</strong> practices<br />

of design.<br />

Ill-defined<br />

nature of design<br />

problems <strong>and</strong><br />

creative<br />

problem-solving<br />

<br />

<br />

<br />

<br />

<strong>Design</strong> ability is “a reflective conversation with the<br />

situation” (Cross 2007 [1990]: 37)<br />

The role of intuition, emotion <strong>and</strong> aesthetic<br />

judgment (Simonsen et al. 2010)<br />

‘Ill-defined’ (Cross 2007 [1982]) or ‘wicked’<br />

(Buchanan 1992) problems in design<br />

The ‘double status’ of ‘problem’ <strong>and</strong> ‘solution’ in<br />

design as mutually constructive, emergent notions<br />

(Wisser 2006)<br />

Another objective is to<br />

observe the processes<br />

in which designs came<br />

to be. But this is<br />

challenging, as the<br />

problems <strong>and</strong> the<br />

potentials solutions<br />

evolve<br />

interdependently<br />

during design.<br />

<strong>Collaborative</strong><br />

design, co-design<br />

<strong>and</strong> social<br />

creativity<br />

<br />

<br />

<br />

<br />

<br />

<strong>Collaborative</strong> design tasks involve complex design<br />

problems, the necessary knowledge on which is<br />

usually distributed among various stakeholders<br />

(Arias et al. 2000)<br />

<strong>Collaborative</strong> work of global design teams as<br />

‘thinking together apart’, <strong>and</strong> the importance of<br />

‘objects to think with’ distributed design<br />

environments (Larsson 2003)<br />

To underst<strong>and</strong> the complex web of relationships we<br />

need to take account of the social expectations of all<br />

those contributing to a design (McDonnell 2009:<br />

49).<br />

Collective creativity includes both ‘individual<br />

insights’ <strong>and</strong> ‘momentary collective processes’<br />

(Hargadon <strong>and</strong> Becky 2006)<br />

Emergence of innovative solutions or unexpected<br />

outcomes is a dialogic process (Grossen 2010),<br />

including the interpersonal relationships among<br />

actors, the characteristics of the task, the quality of<br />

communication, social <strong>and</strong> institutional contexts<br />

(Grossen 2008).<br />

The process of<br />

collaborative design<br />

gets even more<br />

complex in distributed<br />

design studios. The<br />

analysis should include<br />

not only the ways of<br />

‘thinking together’, but<br />

also the agencies of<br />

relevant human <strong>and</strong><br />

non-human factors. In<br />

data production, it is<br />

important to consider<br />

both the ‘individual<br />

insights’ <strong>and</strong> the<br />

‘collective processes’ to<br />

capture the emergent<br />

design solutions.<br />

Table 4. 1 Theories <strong>and</strong> concepts in design research that are relevant to the analysis of collaborative place-making<br />

in SL<br />

99

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