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Multimodal Semiotics and Collaborative Design

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these places, their elevations <strong>and</strong> connections in three dimensional virtual space. I analyze how<br />

specific places are designed for particular interactions, <strong>and</strong> how the organization of design<br />

elements constitutes them as functional places 2 . In this way, I categorize the structural components<br />

that constitute the virtual places in a rank-of-scale format, <strong>and</strong> analyze thesemiotic functions for<br />

each meaningful element.<br />

This formulation of the rank-of-scale of virtual places mainly refers to O’Toole’s (2004) social<br />

semiotic model of architectural design. He proposes that we look for four distinct dimensions in a<br />

systemic functional analysis of three-dimensional spaces <strong>and</strong> meaningful places: namely building,<br />

floor, room <strong>and</strong> element. On the other h<strong>and</strong>, these dimensions refer to physical buildings, whereas<br />

the two case-studies (Metrotopia <strong>and</strong> PAL) are designed as sims (virtual isl<strong>and</strong>s) <strong>and</strong> the workshop<br />

projects represent smaller-scale artifacts. Therefore, they do not necessarily show the same<br />

characteristics as real-world buildings, as the actions of the SL users are mediated by their avatars.<br />

Some of the relevant similarities <strong>and</strong> differences between the so-called real <strong>and</strong> virtual experiences<br />

have been outlined in Chapter 2. Therefore, I modify O’Toole’s analytical terminology to fit the<br />

modal affordances of the digitally mediated places of SL, <strong>and</strong> focus the analysis on slightly different<br />

yet significantly similar categories of the ranks of scale. My purpose in critically adopting the<br />

architecture-based model at this level of multimodal analysis is to capture the spatial<br />

characteristics of interacting with virtual environments rather than a limited framing of<br />

multimodal analysis by merely graphical elements. To guide the multimodal analysis, I generate an<br />

analytical matrix (Table 8.1.) which is composed of two axes: the first (horizontal) axis is the<br />

systemic units of experiential, interpersonal <strong>and</strong> textual meta-functions <strong>and</strong> the other (vertical)<br />

axis refers to O’Toole’s semiotic model of architectural places, which is divided into four scales of<br />

structural design 3 :<br />

- Sim or virtual place (O’Toole’s ‘building’ scale),<br />

- Elevations <strong>and</strong> divisions in three-dimensional grid (O’Toole’s ‘floor’ scale),<br />

- Interaction spaces (O’Toole ‘room’ scale),<br />

- Artifacts <strong>and</strong> information surfaces (O’Toole’s ‘elements’ scale)<br />

In the methodology chapter, I have argued that a coherent epistemological account of semiotic<br />

practices should be supported by insights <strong>and</strong> reflections of the actual designers – as sign-makers –<br />

to reveal underlying rhetorical intentions. The previous chapter therefore forms the empirical<br />

2 At this level, I consider both three-dimensional artifacts <strong>and</strong> two-dimensional information surfaces in virtual space as<br />

smallest unit of design elements.<br />

3<br />

My choice of placing the two axis in this particular vertical/horizontal order has theoretical foundations. While the<br />

socio-semiotic meta-functions are often considered as homogeneously distributed amongst the meaning structures<br />

(therefore can be analyzed in any order), spatial elements are organized in a rank-scale, which requires special attention<br />

to different levels of detail in each scale.<br />

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