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Multimodal Semiotics and Collaborative Design

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their interest in such metaphors for strengthening the interpersonal aspect of their design was their<br />

lack of proficiency in <strong>and</strong> access to semiotic resources of SL. Although the design projects were<br />

constructed by using prims, textures, animations <strong>and</strong> often sound clips, the students had<br />

difficulties to organize the interactive functions. For instance, the students wanted the spaceship to<br />

actually fly <strong>and</strong> be navigated by avatars, but their attempts to find <strong>and</strong> use a proper script to make<br />

their objects interactive failed. As a result, (interpersonally) the design is intended to be a<br />

‘spaceship shaped as a lipstick to symbolize feminism’ while (experientially) what they could<br />

produce was a semi-functional model to represent their design concept visually. Therefore,<br />

students emphasized the representational aspects, through which they aimed to also signify the<br />

intended affordances for user interaction:<br />

LUT: It was the combination of power with fire behind, <strong>and</strong> feministic with the lipstick<br />

RUT: Yes, like two things in one, the power <strong>and</strong> the beauty. Symbolic things.<br />

AGN: I also liked the texture we put on our spaceship. And the texture of the moon. It really<br />

looked like a real moon …<br />

RUT: it wasn’t a moon texture. It was like a stone or something. But we found it in Metrotopia<br />

(…)<br />

AGN: We just gave it more glow, more shine<br />

Their decisions on the forms <strong>and</strong> the symbolic characters for expressing their overall message have<br />

an underlying semiotic framing. The problem with visual formulation of hairspray, <strong>and</strong> the choice<br />

of the form of a lipstick instead, can be considered as a conflict of interpersonal <strong>and</strong> textual<br />

meanings, the combination of which was intended to have multimodal semiotic coherence. When<br />

students found the rhetorical material to work with, their next challenge was to elaborate their<br />

messages by designing their objects. As explained in the previous chapter, the construction of a<br />

three-dimensional form by using prims as building blocks presents limitations; <strong>and</strong> these<br />

limitations were principally effective in the students’ design processes.<br />

The superheroes <strong>and</strong> supervillains group’s (figure 8.4) narrative idea was based on appropriating<br />

popular movie characters <strong>and</strong> redesign them as supervillains. Their design included a ‘magical jail’<br />

to hold the supervillains, a ‘brainwashing machine’ to symbolically change their attitudes, <strong>and</strong> a<br />

crane that links these two objects, which was intended to transport avatars from the jail to the<br />

machine but wasn’t functional. As one student from the group mentions, their design concept was<br />

also based on visual metaphors <strong>and</strong> appropriation of intertextual semiotic associations:<br />

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