07.01.2015 Views

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

‣ Communication <strong>and</strong> <strong>Design</strong> in Virtual Worlds Workshop observations <strong>and</strong> focus group<br />

interviews with students<br />

Methods of data production showed variations from case to case, depending on the availability of<br />

resources <strong>and</strong> possible level of engagement with participants including geographical distance,<br />

project time schedules, etc. This section <strong>and</strong> the next section will outline the strategies <strong>and</strong><br />

methods for the production of qualitative data from case-studies, <strong>and</strong> the ways in which I sampled<br />

the three collaborative design cases from within the social world of SL.<br />

Production of the qualitative data<br />

I aim to analyze how they reflect on the perceived affordances <strong>and</strong> limitations of the virtual world,<br />

including the socially available semiotic <strong>and</strong> material resources, user interface <strong>and</strong> external<br />

relations with the surrounding new media l<strong>and</strong>scape. I use observations of collaborative design<br />

processes <strong>and</strong> interviews with participants as professional <strong>and</strong> amateur builders, <strong>and</strong> non-builders<br />

as the main data sources. The empirical data produced from the cases is supported with interviews<br />

<strong>and</strong> semi-structured conversations with VW experts, professional platform <strong>and</strong> content developers<br />

<strong>and</strong> archival records on related VW <strong>and</strong> CVE technologies. Expert interviews <strong>and</strong> supporting<br />

ethnographic data are also used to support the case-study data. Due to the social context of each<br />

project, my role in the research processes changed from an apprentice/learner to a tutor/teacher,<br />

<strong>and</strong> an interviewer. However, the use of mixed methods for data production in these three case<br />

studies provided an overall mapping of the VW’s affordances <strong>and</strong> constraints for collaborative<br />

design, <strong>and</strong> how residents make sense of them for co-producing various types of digital content 5 .<br />

Based on the main research question, several topics of interest for categorization of the escalating<br />

amount of data have raised, which gave way to the development of the aforementioned operational<br />

questions. Operational questions were also developed to guide the interviews as well as the<br />

categorization <strong>and</strong> coding of field notes <strong>and</strong> other data sources. Interventions <strong>and</strong> re-assessment of<br />

empirical categories, as well as methods of triangulation <strong>and</strong> validation, were reconsidered during<br />

different stages of the process, following the analytical strategies of GTM. Follow-up interviews <strong>and</strong><br />

long-term partnerships with some of the participants enabled access to cases in various ‘moments’<br />

5 In addition to the observations from these 3 case studies, another major resource of expert knowledge was collected<br />

from a number of interviews <strong>and</strong> semi-structured recorded conversations during my visiting scholarship at Stanford<br />

University’s Human-Sciences <strong>and</strong> Technologies Advanced Research Institute (H-STAR). During my stay, I had the<br />

chance to meet with Virtual Worlds, Web3D, Augmented Reality <strong>and</strong> Virtual Reality experts as well as platform <strong>and</strong><br />

content developers, professional users <strong>and</strong> communities such as digital fabrication specialists, builders, performance<br />

artists <strong>and</strong> educators. Although these resources are not included as empirical data here, inspirations from these<br />

conversations with VW experts <strong>and</strong> technology developers are often integrated into my arguments, especially found<br />

helpful to discuss the further implications of findings on larger socio-technical scales.<br />

125

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!