Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
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collaborative design, in addition to semi-structured interviews with designers on their general<br />
meaning-makings.<br />
I see the research process as a form of communication, rather than mere representation; thus use<br />
reflexivity as an analytical tool (i.e. Deacon et al. 2007, Sánchez-Jankowski 2002, Hine 2005). In<br />
this respect, I often shared my interpretations from the case studies with interdisciplinary<br />
colleagues, <strong>and</strong> opened my work to scrutiny through several international conferences, research<br />
events, <strong>and</strong> research group meetings at Roskilde University. In addition, the interview questions,<br />
especially in later interviews, included participants’ reflections on what others have articulated <strong>and</strong><br />
my interpretations of common attitudes <strong>and</strong> sense-makings. By this method, I was able to revisit<br />
my initial assumptions in each step, <strong>and</strong> reconfigure the methodological framing of the analytical<br />
objectives continuously throughout the process. I h<strong>and</strong>led each case study as a whole at once, while<br />
critically analyzing the relations between social actors, contexts, practices <strong>and</strong> designs among all of<br />
the three cases. In the following chapters, I present the analysis by comparatively analyzing the<br />
three cases, with the intention to represent the significant similarities <strong>and</strong> differences in relation to<br />
the contexts of co-design practices.<br />
Multiple case studies<br />
In the empirical studies, first, a 3-month multidisciplinary design process of a virtual laboratory<br />
(Metrotopia) was observed, while I was also an active participant of both design <strong>and</strong> research<br />
teams throughout the process. The data is produced by recordings <strong>and</strong> snapshots of various stages<br />
of the design project, participatory design notes, <strong>and</strong> interviews with the two interdisciplinary<br />
members of the design team. The significance of the Metrotopia case-study for the analysis is twofold.<br />
First, the interdisciplinary collaboration of researchers <strong>and</strong> designers provides a potentially<br />
rich environment for studying the social situations in which design solutions emerge. In addition,<br />
the participatory design approach provides a methodological window to take part in the sociotechnical<br />
practices of meaning-making.<br />
Consequent to the fulfillment of its primary research purpose, this virtual laboratory was used for<br />
teaching purposes by Prof. Dr. Sisse Siggaard Jensen (Roskilde University) <strong>and</strong> me, where we<br />
asked our students to work collaboratively in the city’s s<strong>and</strong>box to create virtual artifacts in a 3-<br />
week workshop; <strong>and</strong> join focus-group interviews afterwards. The data in this second case-study is<br />
produced by image <strong>and</strong> video recordings from various stages of the design process, the students’<br />
final presentations, <strong>and</strong> the transcriptions of the four group interviews. This case-study<br />
foregrounds the experiences of novice users, <strong>and</strong> situations of collaborative design in which the co-<br />
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