07.01.2015 Views

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

Multimodal Semiotics and Collaborative Design

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Media technologies determine communication, but only in the first instance – in the negative<br />

sense of deciding which communicative practices are impossible or improbable, <strong>and</strong> in the<br />

positive sense of presenting affordances that constitute new windows of opportunity.<br />

Affordances are only actualized in steps <strong>and</strong> stages of social innovation <strong>and</strong> collaboration<br />

(Jensen 2010: 164).<br />

Therefore, design is considered a social <strong>and</strong> communicative process, <strong>and</strong> affordances are the<br />

emergent semiotic potentials, through which designers organize the social environment of<br />

communication. The meaning-oriented design theories mention the unpredictability of design<br />

situations (Buchanan 1992) <strong>and</strong> the ‘reflexive conversation’ between the designers <strong>and</strong> the contexts<br />

(Cross 2007 [1990]), which often causes the design problems <strong>and</strong> the potential solutions to develop<br />

simultaneously (Wisser 2006). Especially in collaborative design cases, where the decisions on<br />

design solutions are based on the negotiations of co-designers, the social semiotic framework to<br />

meaning-making is relevant. Therefore, the analytical framework for the study of collaborative<br />

design in SL considers the dynamic social nature of the design projects, <strong>and</strong> the situations in which<br />

social relations of meaning <strong>and</strong> power are interweaved.<br />

The research question<br />

With this brief introduction, some of the central concepts in this study have been addressed. In the<br />

following chapters, the notions of virtual places, multimodality <strong>and</strong> semiotic potentials, <strong>and</strong> the<br />

collaborative design practices will be further examined. I use this interdisciplinary theoretical<br />

framework to anchor my analysis in existing research <strong>and</strong> to give grounds for the analytical<br />

approach <strong>and</strong> research question. The aim of my analysis is to study the collaborative design <strong>and</strong> coproduction<br />

in SL as social practices in situated contexts. Therefore, I will ask questions about how<br />

different designers experience collaborative design processes in SL, <strong>and</strong> how they reflect on<br />

particular affordances <strong>and</strong> constraints of the platform within their individual <strong>and</strong> collaborative<br />

practices. In this approach, the overall research question is:<br />

How do the VW users co-produce multimodal meaning potentials in virtual places<br />

<strong>and</strong> artifacts through collaborative design, as exemplified by the social semiotic<br />

analysis of the three case studies in SL<br />

I suggest a multimodal sign-making oriented research study to analyze the co-design of places as<br />

cultural co-production of messages, where users transform their rhetorical intentions into<br />

experientially, interpersonally <strong>and</strong> textually semiotized virtual places. <strong>Collaborative</strong> design in SL is<br />

considered a communicative activity with unique characteristics, problems <strong>and</strong> solutions. Both the<br />

solutions <strong>and</strong> the problems of design are pre-conditioned by the socio-technical environments of<br />

8

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!