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Multimodal Semiotics and Collaborative Design

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<strong>and</strong> selection of participants in combination with related interviews/conversations with VW<br />

experts <strong>and</strong> design professionals, in which the main purpose is to enrich the variety of viewpoints<br />

<strong>and</strong> underst<strong>and</strong> the nature of collaborative design activities in SL to a wider extent. I aim to cover a<br />

wide spectrum of experiences <strong>and</strong> sense-makings on the subject matter in order to reveal<br />

uncovered aspects <strong>and</strong> foreshadowed problems from a critical st<strong>and</strong>point. As a result, the overall<br />

case-study framework includes participants with different levels of experience <strong>and</strong> competence in<br />

SL, observing collaborative design processes in different contexts, such as professional/<br />

educational, inworld/RL collaboration, <strong>and</strong> using the various methods of data production, such as<br />

field observations, snapshots/video, interviews, <strong>and</strong> focus groups.<br />

6.3. Methods of data production<br />

An important aspect of interpretation <strong>and</strong> triangulation in case study research is the positioning of<br />

the researcher in relation to the subjects to be studied. As case study does not prescribe any specific<br />

methods to produce data <strong>and</strong> draw <strong>and</strong> analytical framework based on a particular research design,<br />

strategies for being involved in the field, either as an observer or a practitioner, teacher, policymaker<br />

etc., would essentially depend on the researcher’s goals. In this section, I will discuss the<br />

methodological strategies, by explaining the particular reasons for the particular methods that<br />

were applied in the light of theoretical framework. Here, I aim to present the logic behind<br />

constructing the empirical framing of participant observations <strong>and</strong> co-designer interviews with<br />

other inworld <strong>and</strong> online data resources (i.e. snapshots of virtual places <strong>and</strong> artifacts).<br />

As explained earlier, the main research question aims to underst<strong>and</strong> the experiences of designers,<br />

who engage in collaborative design projects in SL, as they construct situated <strong>and</strong> reflexive<br />

meaning-makings. Therefore, my approach towards this aspect of the research question intends to<br />

be as open <strong>and</strong> exploratory as possible. By observation of the co-design processes, <strong>and</strong> individual<br />

<strong>and</strong> focus group interviews with actors involved in collaborative projects, I try to make a<br />

theoretically <strong>and</strong> empirically grounded documentation of the activities <strong>and</strong> reflections as possible.<br />

Participant ethnography <strong>and</strong> participatory design in SL<br />

My overall goal in participating in the social contexts was to take advantage of the ‘uniqueness of a<br />

specific case’ <strong>and</strong> let theoretical insights emerge from interactions, in order to achieve what<br />

Eisenhardt (1989) calls “controlled opportunism.” As Kemmis <strong>and</strong> McTaggart (2005) suggest in<br />

their essay on participatory action research, the role of researcher in participating <strong>and</strong> in-so-doing<br />

changing the social context requires particular attention to the evolution of research objectives,<br />

questions <strong>and</strong> methods. What is expected from participatory research is a sense of development<br />

<strong>and</strong> evolution in underst<strong>and</strong>ing of practices <strong>and</strong> situations (Kemmis <strong>and</strong> McTaggart 2005).<br />

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