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Multimodal Semiotics and Collaborative Design

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avatars <strong>and</strong> presence, spatiality, interactivity, chronotopes, heterochrony) as resources for<br />

meaning-making. Drawing on the multimodal approach to architecture, I appropriate the systemic<br />

functional framework of social semiotics to the context of virtual places <strong>and</strong> artifacts. Therefore, I<br />

am focusing on experiential, interpersonal <strong>and</strong> textual meta-functions (O’Toole 1994, 2004) <strong>and</strong><br />

how they represent, orient <strong>and</strong> organize multimodal resources in design of places <strong>and</strong> artifacts.<br />

Locations of artifacts in virtual space, their positions towards each other <strong>and</strong> the avatars, or the<br />

social affordances of tools for facilitating interaction among designers are among the foci of the<br />

multimodal framing of co-production in VWs. In terms of the analysis, my emphasis is particularly<br />

on two interrelated aspects of the theory: (1) multimodal analysis, which foregrounds the meaning<br />

potentials <strong>and</strong> interrelations of modes in construction of sign-systems, <strong>and</strong> (2) MDA, from which I<br />

borrow the ‘nexus of practices’ perspective to analyze the interactions between social actors, places<br />

<strong>and</strong> tools. Finally, I refer to the poststructuralist <strong>and</strong> socio-cultural critiques on the shortcomings<br />

of multimodal analysis, <strong>and</strong> how these niches can be solved with methodological reconsiderations.<br />

Following this logic, I will further elaborate on my use of the nexus of practices perspective <strong>and</strong> the<br />

general MDA approach in the Analytical Framework chapter in order to support my analysis with<br />

observational <strong>and</strong> participatory ethnographic data in the three case studies. The following chapter<br />

will continue elaborating on the theoretical framework by presenting three relevant discussions<br />

from design research field: (1) the definitions of design, (2) affordances <strong>and</strong> constraints as modes<br />

of design communication, <strong>and</strong> (3) collaboration <strong>and</strong> co-production in design practices, in relation<br />

to virtual places <strong>and</strong> artifacts.<br />

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