Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
Multimodal Semiotics and Collaborative Design
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<strong>and</strong>-paste logic of online media, the horizontal power relations in participatory cultures <strong>and</strong> usergenerated<br />
content (Kress 2010).On the other h<strong>and</strong>, the multimodal perspective needs new<br />
dimensions <strong>and</strong> further clarifications when the subject of inquiry is a VW.<br />
<strong>Multimodal</strong>ity <strong>and</strong> the virtual worlds<br />
As I emphasize throughout this dissertation, my research focuses on co-design of virtual places <strong>and</strong><br />
artifacts in SL. SL has been defined as a ‘virtual world’ which is inhabited by many ‘residents’ via<br />
their ‘avatars’ by many of its users, its creator Linden Lab, <strong>and</strong> by several researchers,. None of<br />
these definitions are semiotically neutral; they are loaded with negotiations <strong>and</strong> discourses on the<br />
conditions of virtuality, spatiality <strong>and</strong> interactivity. But a fundamental question of what makes such<br />
a platform ‘virtual’ is yet to be answered, as the social interactions <strong>and</strong> co-production activities<br />
actually do take place in temporal <strong>and</strong> spatial dimensions. As I will explain in further detail in<br />
Chapters 7 <strong>and</strong> 8, the reflections of the co-designers on their semiotic associations with coproduction<br />
of virtual places <strong>and</strong> artifacts rely substantively on their conceptualizations of the VW<br />
itself, <strong>and</strong> what makes SL so different than the so-called ‘real-life (RL)’. Therefore, in this section I<br />
will discuss the condition of being virtual (in contrast to real or actual). My aim here is to bridge<br />
the social semiotic framework to the following section on the notion of place as an experiential <strong>and</strong><br />
a social context for semiotic events (in contrast to space as an abstract mathematical description).<br />
Social definitions of the real versus the virtual, <strong>and</strong> social construction of their meanings, have<br />
always been of central importance to the semiotic underst<strong>and</strong>ing of space <strong>and</strong> place 6 . An important<br />
one of semiotic associations include signs of realism, <strong>and</strong> the necessary “semiotic navigational<br />
devices for the viewer” (Kress 2010: 106) to arrange multimodal clues in a meaningful experience.<br />
According to Hodge <strong>and</strong> Kress (1988: 121), “contending parties seek to impose their own definition<br />
of what will count as ‘truth’ <strong>and</strong> ‘reality’, as a decisive moment in the battle for social control.”<br />
Making of signs both requires <strong>and</strong> transforms the semiotic resources of the culture in which<br />
communication takes place. Social semiotics consider these personal accounts of truth <strong>and</strong> reality<br />
as integral parts of the process of semiosis; as contesting discourses they represent conflict <strong>and</strong><br />
negotiation in power relations.<br />
While the domain of the virtual is concerned with representations, the actual refers to the<br />
ontological process of becoming rather than the text itself. In his introduction to the edited volume<br />
on Gilles Deleuze’s views on science <strong>and</strong> philosophy, entitled ‘The force of the virtual’, Peter<br />
Gaffney (2010) describes a constructivist agenda for the definitions of the actual <strong>and</strong> virtual that is<br />
6<br />
For detailed discussions of social construction of discourses on reality, see also Berger <strong>and</strong> Luckmann (1966) <strong>and</strong> Lakoff<br />
<strong>and</strong> Johnson’s (1980) seminal work on cultural metaphors; as well as Iedema (2003) for reflection of the social<br />
constructivist frame on social semiotic theory.<br />
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