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Multimodal Semiotics and Collaborative Design

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JUS: We wanted to symbolize nuclear power, countries that have the power to destroy the<br />

world. That was our communicative idea.<br />

The third group project (figure 8.5) by the Awesome Three group contains two objects as design<br />

elements: an oversized pink stereo to disseminate messages on positive thinking <strong>and</strong> smartness,<br />

which also had large rotating antenna to represent broadcasting, <strong>and</strong> a multi-colored scripted<br />

dance floor, which students collected <strong>and</strong> reused for their purposes. For the Awesome Three group,<br />

a major challenge was to communicate the experiential functions of the design. They believe it is<br />

hard for non-users of SL to completely underst<strong>and</strong> neither the meaning potentials of their designs<br />

nor challenges of the design process. In this group, the use of colors, textures, sound <strong>and</strong><br />

animations as semiotic resources was significant, as the design of the group’s concept was based on<br />

music <strong>and</strong> dancing.<br />

The final group, Water Avengers, also designed two objects (figure 8.6). This group’s design<br />

concept was based on water pollution, <strong>and</strong> similar to the Awesome Three group their aim was to<br />

create social awareness. However, the experiential meanings in their two objects do not show the<br />

same characteristics with the previous group, as their “practical” solution was meant to answer an<br />

experiential meaning while the “symbolic” solution serves as interpersonal signifier to their<br />

messages:<br />

CEL: There were two solutions to the problem<br />

GIU: One is more practical, <strong>and</strong> the swimming pool is like a monument<br />

MAT: The more important thing was to change the minds <strong>and</strong> behaviors of people<br />

CEL: Because you asked us to design objects that communicate something. We thought how<br />

can we communicate water pollution (..) then we thought monument.<br />

The students in this group also mention the ways in which they used so-called “ecological” material<br />

textures <strong>and</strong> linguistic texts for constructing their rhetorical messages, supporting the multimodal<br />

idea. These “ecological” textures mainly included images of water <strong>and</strong> wood, which the students<br />

found in their SL inventories. Since one of the students in this group was proficient with graphic<br />

design software, they also utilized these tools to create texture maps, <strong>and</strong> imported these textures<br />

to SL.<br />

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