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Multimodal Semiotics and Collaborative Design

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appropriated (<strong>and</strong> often modified 16 ) to fit the requirements of the design task, whereas the codesigners<br />

also often choose to create objects from scratch with default resources (i.e. prims), which<br />

provide a wider semiotic solution space to generate complex forms from primitive structures.<br />

Prims impeccably illustrate the socio-semiotic thesis: meaning potentials of these primitive<br />

semiotic resources are conditioned by their contexts of use, through which the co-designers<br />

produce new places <strong>and</strong> artifacts as multimodal sign-systems.<br />

Official <strong>and</strong> third party viewers<br />

As mentioned above, usability of the SL viewer <strong>and</strong> the affordances of the GUI are rather<br />

controversial topics. Most experienced builders, especially the PAL team, have been using third<br />

party viewer software for their particular affordances, in addition to the official viewer. For<br />

instance, Xavier’s viewer preferences clearly represent his context-specific needs <strong>and</strong> expectations<br />

from the user interface. For Xavier, viewers are interchangeable due to the differences in their<br />

affordances <strong>and</strong> constraints for the specified type of interaction: he uses one viewer to reduce lag in<br />

crowded places, <strong>and</strong> another one when he is building. Among the most popular of third party<br />

software, Emerald was specifically targeting builders with a set affordances, such as the group<br />

labels on object, auto-return, double-click teleport. During the time that I have been conducting the<br />

interviews, Emerald was discontinued <strong>and</strong> it is no longer available. Ironically, before it was<br />

termination, AmyLee explained how useful these are for content-generators, <strong>and</strong> added: “I just<br />

hope there will still be alternative viewers like Emerald still on!” For Curiza, however, using third<br />

party viewers bears certain risks, the most important of which is the (potential) breach of privacy.<br />

He also adds how experience <strong>and</strong> social capital is an important factor in trust <strong>and</strong> privacy issues; he<br />

has been in the world long enough to developers of some third party viewers (Phoenix <strong>and</strong><br />

Emerald), thus trust is not an issue in these cases. Another reason why Curiza prefers not to use<br />

the third party versions of the viewer software <strong>and</strong> sticks with the official releases is to have the<br />

ability to communicate <strong>and</strong> interact with newcomers, people who do not use the alternative<br />

viewers. A similar problem has also occurred during the transformation of the default viewer from<br />

version 1 to 2, which has certain capabilities (such as HTML embedding on prims) that could be<br />

viewed only if the user is accessing the world via the new (official) viewer. His choice of the viewer<br />

also reflects the interpersonal aspects of his interaction with SL. In Curiza’ view the “spirit” that<br />

was carried on from the early days of SL was to “help each other”, <strong>and</strong> that he wouldn’t be able to<br />

help new people learn if he does not see what they see. Curiza’ comment is important in this<br />

respect, because it provides clues about how the use of technology is not only predicated upon the<br />

16<br />

The permission system in SL allows the first creator of virtual objects to control the modification, copy <strong>and</strong> transfer<br />

options of the object.<br />

168

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