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Multimodal Semiotics and Collaborative Design

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Synthesis of the findings on interpersonal meta-functions in the three<br />

collaborative design cases<br />

The analysis of the interpersonal meta-function focused on three central themes: the creation of a<br />

visual design language that is supported by intertextual semiotic relations to other meaning<br />

sytems, the signification of social presence <strong>and</strong> social affordances by the design of virtual places,<br />

<strong>and</strong> the ways in which the transformative agency of the visitors may cause the co-designers to reconsider<br />

the elements of semiotic cohesion. The analysis shows that the signification of<br />

interpersonal meta-function is closely related to the co-designers’ individual <strong>and</strong> collective<br />

interpretations of the visitors’ experiences, <strong>and</strong> their methods of engaging with the places in SL.<br />

When the visual styles are analyzed, the Metrotopia <strong>and</strong> the workshop cases st<strong>and</strong> out with their<br />

noticeable references to specific genre conventions about fiction, fantasy, <strong>and</strong> particularly<br />

superheroes. On the other h<strong>and</strong>, the representation of what the co-designers describe as a ‘SL-like’<br />

place brings forth a comparative situation, where the sign-makers derive their visual references<br />

from the contrasting paradigm that is the so-called RL, instead of following a conventional genre<br />

style. It was shown in Curiza’s comments that his intentions were not limited to creating a SL-like<br />

place, but he imagined PAL as a ‘futuristic’ place. In all three cases, the construction of the<br />

interpersonal meaning potentials was related to the organization of spatial elements to signify<br />

certain activities that were also relevant to the design framework. In many cases, especially in<br />

Metrotopia <strong>and</strong> PAL, some of these activity-oriented places primarily aim to build a sense of social<br />

presence. According to the co-designers of Metrotopia, social presence in design can be achieved<br />

by the proper organization of the elements in a place, such placing several seating elements<br />

together, building stages for live events, or providing social places for the avatars to play, learn or<br />

build together.<br />

Therefore, the analysis of the interpersonal meta-function shows that the meaning potentials at<br />

this level are also closely related to the ways in which the other two meta-functions are organized.<br />

In other words, the meaning potentials of visual <strong>and</strong> metaphorical elements in design are<br />

meaningful to the co-designers when they also afford certain types of social action, or evokes<br />

certain feelings. It is also possible to relate the construction of interpersonal features to the textual<br />

function, as the signification of social aspects is shaped by the internal <strong>and</strong> external organization of<br />

places. The following section will analyze the textual meta-function in relation to these discussions.<br />

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