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Multimodal Semiotics and Collaborative Design

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are contextualized by the socio-technical world, as they fluctuate in time <strong>and</strong> through the codesigners’<br />

social interactions. As I have mentioned in Chapter 4, the start of a design problem is<br />

‘wicked’ <strong>and</strong> the design is always ‘unfinished’, <strong>and</strong> this is even more so in SL’s collaborative<br />

projects. Therefore, instead of looking at <strong>and</strong> then comparing only outcomes of the processes, the<br />

methodological task should be to explore all the possible resources of meaning, underst<strong>and</strong> how<br />

the critical definitions, evaluations <strong>and</strong> practices on the designed environment evolve during the<br />

process, both in terms of the collaborative activities <strong>and</strong> the communicative ‘repertoires’ of<br />

participants (Liewrouw 2006, Haddon 2005).<br />

Although the analysis of mediated social action is also foregrounded by the MDA approach to<br />

social semiotics, humans as social actors, <strong>and</strong> their agencies in the context of situation is still<br />

central. The non-human actors are considered as a part of my analysis if their affordances <strong>and</strong>/or<br />

constraints have considerable influence on the ways in which semiotic practices are organized.<br />

Following Lemke, Kress (2010) <strong>and</strong> others, my analysis focuses specifically on the making of sign<br />

systems as multimodal assemblages of social meanings <strong>and</strong> practical functions. Thus, I foreground<br />

the phenomenological perspectives in use <strong>and</strong> co-production of semiotic resources in making of<br />

sign systems when I analyze the actors, places <strong>and</strong> practices of collaborative design.<br />

On the other h<strong>and</strong>, I believe the collective knowledge on these issues is also socially constructed<br />

<strong>and</strong> constantly re-produced by individual <strong>and</strong> collective meaning-makings, <strong>and</strong> therefore, is highly<br />

contextual. To observe collaborative co-design of a VW, I continuously keep interacting with the<br />

social world of SL, its designers <strong>and</strong> creative communities; <strong>and</strong> try to grasp the possible viewpoints<br />

that make up a ‘virtual world’ paradigm, as experienced by these (world-) builders. This is why I<br />

believe the consideration of social semiotic analysis in reference to the actor-network approach of<br />

material semiotics can offer a promising methodological ground, through which it is possible to<br />

study both (textual <strong>and</strong> social) dimensions of place-making.<br />

Grounded Theory as a methodological bridge between theory <strong>and</strong> analysis<br />

I apply the analytical procedures of GTM (Strauss 1987, Strauss <strong>and</strong> Corbin 1990, Glaser 1993;<br />

Bryant <strong>and</strong> Charmaz, 2007) for coding <strong>and</strong> analysis, as method for production <strong>and</strong> interpretation<br />

of the emergent data to support the systemic functional analysis. The characteristics of the<br />

grounded theory approach helped me to develop analytical strategies for the observation of<br />

collaborative social practices, the procedures applied for the constantly comparative coding <strong>and</strong><br />

categorization of data, <strong>and</strong> the strategies for mapping of the theoretical domain.<br />

I use GTM as a supporting analytical tool, <strong>and</strong> appropriate certain GTM procedures (i.e. Strauss<br />

1987, Strauss <strong>and</strong> Corbin 1990, Glaser 1993, Charmaz 2002, 2005, 2006, Bryant <strong>and</strong> Charmaz<br />

121

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