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Multimodal Semiotics and Collaborative Design

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to SL was a few years ago (2004-2005), while this was a very brief experience. She says her active<br />

engagement with the virtual world (VW) began with her involvement in the project in 2008, which<br />

is also when the Metrotopia project was initiated. Caitlyn is neither a builder nor a frequent user of<br />

SL. She describes herself as a gamer who enjoys games with “short-term investment”, as she get<br />

frustrated easily. However, her interest in the Superhero concept roots to her personal interest as a<br />

“fan” as well as a researcher. She defines herself as “client <strong>and</strong> idea-generator” in the overall<br />

process. According to Caitlyn, her participation was about “content generation” rather than<br />

“design or structure generation.” Although she does not actively generate content by using SL’s<br />

building tools, Caitlyn had a significant role in generation of the overall layout <strong>and</strong> organization of<br />

places <strong>and</strong> artifacts within the city. She also created a special avatar for a specific character to<br />

represent Metrotopia <strong>and</strong> communicate with the city’s followers, named “Mayor S<strong>and</strong>alwood.”<br />

Caitlyn’s purposes as a media <strong>and</strong> communications researcher <strong>and</strong> her interest in the related<br />

contexts –such as gaming, virtual worlds <strong>and</strong> superheroes – have notable consequences in her<br />

decisions, <strong>and</strong> the ways in which she relates the design of Metrotopia to her research study.<br />

The overall design <strong>and</strong> production of Metrotopia was done by Aspen, who is a Danish computer<br />

programmer <strong>and</strong> a SL entrepreneur, offering professional inworld design services since 2007.<br />

Aspen owns <strong>and</strong>/or has designed several other locations (sims) in SL, one of which is WonderDK<br />

isl<strong>and</strong> that neighbors Metrotopia. He has been asked to participate in the project through existing<br />

collaborations with the design team, but this is their first collaborative project on this scale. For<br />

Aspen, having practical content-generation experience in SL is an important advantage, <strong>and</strong> his<br />

large inventory of resources (i.e. objects, l<strong>and</strong>marks for resource archives) enabled the team to<br />

work faster. In his view, experience enables designers to recognize what can <strong>and</strong> cannot be done by<br />

using SL’s affordances, <strong>and</strong> such considerations are a part of the design process from the<br />

beginning.<br />

My involvement in the design process of Metrotopia included active participation, through which I<br />

observed the interactions of the co-designers while I also learned <strong>and</strong> practiced content-generation<br />

under the supervision of Aspen. I had access to both research team <strong>and</strong> design team meetings, in<br />

addition to which I joined several inworld gatherings in which team members generated <strong>and</strong><br />

evaluated ideas, <strong>and</strong> organized the places <strong>and</strong> artifacts within the city. My professional background<br />

as an industrial designer <strong>and</strong> existing competences in other 2D <strong>and</strong> 3D content creation software<br />

enabled me to adapt to the working methods of both teams. My purpose in active participation was<br />

to observe tools, resources <strong>and</strong> methods for collaborative design with a h<strong>and</strong>s-on approach. To do<br />

so, I undertook various design tasks <strong>and</strong> primarily followed Aspen’s <strong>and</strong> Caitlyn’s specifications in<br />

creations.<br />

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