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Multimodal Semiotics and Collaborative Design

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(Kress, 2010). The analysis of the collaborative processes also shows that the design problems <strong>and</strong><br />

the design solutions often develop in a mutual deliberation, even though the project brief is<br />

sketched out from the beginning. This is in line with Cross’ notion that design is some type of a<br />

‘reflexive conversation with the situation” (2007 [1990]). The co-designers in the three case<br />

studies generated particular environments for particular types of interactions, the semiotics of<br />

which essentially depends on the possible set of things that they can mean, <strong>and</strong> the things that can<br />

be done with them.<br />

Affordances as meaning <strong>and</strong> action potentials<br />

To summarize the discussion up to here, both the theory <strong>and</strong> my empirical analysis show that<br />

designing is a sign-making activity, the designed places <strong>and</strong> artifacts are multimodal sign systems,<br />

<strong>and</strong> the co-designers are socially situated sign-makers. They shape the meaning potentials by<br />

arranging socially available semiotic resources, <strong>and</strong> embed their rhetorical intentions into the<br />

designs they co-produce (Kress 2010).<br />

The analyses showed that affordances are related to both making of meaningful associations<br />

(through compositions of modes, genres <strong>and</strong> representations) <strong>and</strong> practical functionalities<br />

(through forms, structures <strong>and</strong> usability). For instance, colors can signify direction of movement,<br />

music <strong>and</strong> space can be intertextually organized in making of avatar experience, <strong>and</strong> surfaces of<br />

objects can be used for various purposes, including transparent textures, interactive texts, images,<br />

videos, <strong>and</strong> interactive Web pages. The over-emphasis on the lack of particular physical constraints<br />

(such as gravity or health) led the co-designers to develop new ideas <strong>and</strong> affordances specifically<br />

designed for avatar interaction, including flying structures, use of extravagant colors or forms to<br />

emphasize the virtuality of the place.<br />

For sign-makers, affordances are multimodal compositions of various semiotic resources that are<br />

formed by available materials to present certain meaning <strong>and</strong> action potentials. On the other h<strong>and</strong>,<br />

for users, affordances can be constructed on different semiotic associations, often resulting in<br />

unprecedented behaviors in different contexts. Therefore, I explained the relationship between<br />

affordances <strong>and</strong> potentialities by the systemic functional matrix, which emphasizes the role of<br />

experiential, interpersonal <strong>and</strong> textual meta-functions in making of semiotic texts. In a multimodal<br />

semiotic composition of design elements, signification of intertextual metaphors refers to the<br />

interpersonal meta-function, while the experiential meta-function directs focus to movement <strong>and</strong><br />

facilitation of individual <strong>and</strong>/or social activities. From the sign-user’s perspective 1 , affordances <strong>and</strong><br />

constraints are not only signifiers (Norman 2008), they can also represent action potentials in<br />

1<br />

Here, I refer to content generators as sign-users, too, as they are also users of SL’s GUI <strong>and</strong> the resources it presents.<br />

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