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Multimodal Semiotics and Collaborative Design

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multimodal analysis in virtual worlds. I particularly focus on social negotiation of affordances <strong>and</strong><br />

constraints as construction of meaning potentials in design. In synthesis, the overall<br />

methodological question that I frame in this chapter is "how can the rhetorical perspective of social<br />

semiotics on multimodal semiosis contribute to our underst<strong>and</strong>ing of co-production practices in<br />

VWs"<br />

Virtual methods <strong>and</strong> virtual worlds as the field of study<br />

For new media researcher Christine Hine (2005), the ‘claiming of the online context as an<br />

ethnographic site’ points to a major ‘methodological shift’, in which the new communication<br />

medium ‘provides the occasion for’ examination of new problem areas. She claims “the method <strong>and</strong><br />

the phenomenon define one another in a relationship of mutual dependence” (Hine 2005: 8). Hine<br />

advises researchers to ask if changing the mode of communication affects any methodological<br />

assumptions or practices that underlie the research. Hine’s description of virtual methods – <strong>and</strong><br />

more specifically ethnomethodology in virtual space- is important in a number of aspects, as it<br />

offers ‘the archives of social networks <strong>and</strong> virtual worlds’ as both ‘contents’ <strong>and</strong> ‘discourses’ to be<br />

analyzed (Jensen 2010: 130), <strong>and</strong> potential new ways <strong>and</strong> terminologies for conducting research<br />

online, such as virtual focus groups, online ethnography, cyber-research, web experiments <strong>and</strong><br />

other offspring from old familiar methods (Hine 2005). In this perspective, the social world of SL<br />

can be considered both as the cultural context <strong>and</strong> the cultural artifact (Hine 2000, 2005) for<br />

collaborative design practices.<br />

Following the socio-semiotic approach to multimodal sign production, I define collaborative design<br />

of virtual places <strong>and</strong> artifacts as processes of multimodal semiosis, in which not only final products<br />

of designing are considered as analytical units but also the social actors, <strong>and</strong> the variety of (digital<br />

<strong>and</strong> non-digital) media platforms that they use. I conceptualize virtual places <strong>and</strong> artifacts as<br />

semiotic entities, which bear the traces of their co-designers <strong>and</strong> social situations in which they<br />

came to being. My focus throughout the analysis is on the inquiry of how different designers<br />

experience collaborative design processes in SL, <strong>and</strong> how they build discourses on particular<br />

affordances <strong>and</strong> constraints of the platform. The purpose of my multiple-case-study based<br />

methodological framework is to explore the social construction of experiential, interpersonal <strong>and</strong><br />

textual meaning potentials in collaborative design practices for co-designers with different contexts<br />

<strong>and</strong> conditions of engaging with SL.<br />

Here, I combine the multimodal framework with the participant ethnographic approach in order to<br />

support the interpretative textual analysis with participants’ social histories based on their socially<br />

<strong>and</strong> individually situated perspectives, which frame their rhetorical intentions. For this purpose, I<br />

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