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Multimodal Semiotics and Collaborative Design

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of culture. Finally, mode provides ‘means for realizing/materializing meanings’ with resources that<br />

are appropriated within societies.<br />

<strong>Design</strong> is considered as a mediating level of practice between content <strong>and</strong> expression, <strong>and</strong> defined<br />

by Kress <strong>and</strong> van Leeuwen (2001: 5) as “(uses of) semiotic semiotic resources, in all semiotic modes<br />

<strong>and</strong> combinations of semiotic modes.” <strong>Design</strong> focuses on individuals’ realization of their interests<br />

in participating in the social world in a prospective way. The prospective nature of design results<br />

from its capacity to translate rhetor’s intentions into ‘semiotically shaped material’, <strong>and</strong> transform<br />

the available resources into “means for action in the designer’s interest” (Kress 2010: 22)..<br />

The political <strong>and</strong> social interests of the rhetor are the generative origin <strong>and</strong> shaping influence<br />

for the semiotic arrangements of the designer (Kress 2010: 50).<br />

The process of the rhetor refers to the social dimension <strong>and</strong> politics of communication, which is<br />

ideally present at all stages of sign-making including the initial idea/concept generation to policy<br />

making <strong>and</strong> overall shaping of the designed messages (Kress, 2010: 43). Kress’ definition of design<br />

“foregrounds a move away from anchoring communication in convention as social regulation.”<br />

(Kress 2010: 6) Semiotic resources connote potentials, while competences refer to grammars, <strong>and</strong><br />

thus, constraints. In co-production of virtual places <strong>and</strong> artifacts, meaning generation through<br />

design is closely related to the co-designers’ choices to represent certain genre characteristics, or<br />

create new visual syntaxes to emphasize their rhetorical intentions 16 . These differences <strong>and</strong><br />

similarities in the use of modes <strong>and</strong> genres as semiotic resources are particularly of interest for my<br />

analytical framework.<br />

3.5. Shortcomings of social semiotics <strong>and</strong> the socio-cultural perspective<br />

It is important to note that the systemic functional framework is an epistemological construct,<br />

similar to the notion of multimodality, which is produced to systematically frame <strong>and</strong> analyze<br />

certain aspects of reality, while it also has limitations. Although Halliday unequivocally admits the<br />

impossibility to capture cultural <strong>and</strong> situational contexts in their whole semiotic entirety, he claims<br />

that focusing on the context of situation makes the phenomenon “more describable” (1978: 109).<br />

The multimodal perspective <strong>and</strong> the overall theoretical perspective of social semiotics has also been<br />

criticized, particularly because of its limitations for giving voice to a multiplicity of voices, <strong>and</strong> for<br />

considering the complexity of human cognition with relation to sensory information. <strong>Multimodal</strong><br />

analyses often tend to be predominated by audio-visual perception rather than exploring the<br />

possible trajectories of human perception (including, but not limited to, touch <strong>and</strong> smell). By<br />

16<br />

For instance, the design of places <strong>and</strong> artifacts in the Metrotopia case-study followed particular intertextual discourses<br />

(<strong>and</strong> visual styles) on superheroes <strong>and</strong> comic books. On the other h<strong>and</strong>, the co-designers of PAL explain their initial<br />

purpose as creating a “SL-like” visual style.<br />

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