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Multimodal Semiotics and Collaborative Design

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communicate with societies via designed artifacts (Julier 2008). These social developments have<br />

been amplified in certain ways by the introduction of digital technologies <strong>and</strong> global information<br />

networks. As consequence, inter-relations between designers, objects <strong>and</strong> users have been reformed<br />

in design theory to place emphasis is on ‘designer-user cooperation’ rather than ‘designer<br />

as authority’ (Krippendorff, 1990). Drawing on these various definitions <strong>and</strong> perspectives on<br />

design, the next section will continue with the discussions on the socio-cultural functions of design,<br />

particularly focusing on the notions of affordances <strong>and</strong> constraints as semiotic resources.<br />

4.2. Socio-cultural <strong>and</strong> communicative functions of design<br />

Within the social semiotic framework, design refers to (re-)semiotization of socially available<br />

resources as sign systems, translation of discursive intentions into material <strong>and</strong> form, <strong>and</strong> making<br />

compositions of semiotic <strong>and</strong> material resources to facilitate multimodal experiences. As I have<br />

explained in the previous chapter, the multimodal approach to social semiotics has its<br />

epistemological roots in Halliday’s (1978, 2007) critical socio-linguistic theory on systemic<br />

functional analysis of language in use. The multimodal approach aims to exp<strong>and</strong> the linguistic<br />

perspective by analyzing the design <strong>and</strong> use of multiple communication channels in social<br />

situations, <strong>and</strong> develops domain-specific frameworks to study the sign-generation practices with<br />

various resources, including written <strong>and</strong> spoken text, image <strong>and</strong> sound, film, architecture, <strong>and</strong><br />

digital interaction design. Here, I first discuss the notion of affordances, which is a central terms of<br />

both social semiotics <strong>and</strong> meaning-oriented design theories. Then I discuss the construction of<br />

meaning through design in relation to the complex <strong>and</strong> ill-defined nature of design problems in<br />

order to discuss the emergent nature of design solutions through constructive dialogue.<br />

Affordances as Meaning <strong>and</strong> Actions Potentials<br />

In essence, it is not enough that a product works; it must also fit the h<strong>and</strong> <strong>and</strong> mind of the<br />

person who uses it (Buchanan 2001a: 16).<br />

Affordances can be described as ‘meaning/action potentials’ that are partially nested in the world,<br />

purposefully organized by the designers, <strong>and</strong> actualized by the users in particular contexts <strong>and</strong><br />

situations. In the case of Second Life, I am particularly interested in how the VW platform affords<br />

its users to collaboratively design <strong>and</strong> create new content, in forms of virtual objects <strong>and</strong> spaces, to<br />

facilitate communication <strong>and</strong> social presence among avatars. The multimodal analysis also focuses<br />

on the affordances <strong>and</strong> constraints of virtual places as intended by their (co-)designers.<br />

The foundational debate around ‘affordances’ <strong>and</strong> ‘constraints’ is characterized by two major<br />

theoretical contributions: James Jerome Gibson’s (1986) ecological view places the affordances<br />

into in the world of objects <strong>and</strong> explain them through our ability to recognize what the world<br />

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